~~~~The Golden Mole~~~~~
the0golden0mole's Channel
 
 
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A Christmas Recipe
Find the Pickle...left
Find the Pickle...right
 
 
the0golden0mole
Profile
 
Channel Views:
423
Total Upload Views:
4,225
Age:
14
Joined:
November 07, 2008
Last Sign In:
17 hours ago
Subscribers:
14
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Country:
United States
Hobbies:
Magic Tricks, Origami, Acting/singing
Movies:
My Neighbor Totoro, Spirited Away
Books:
D Gray Man, Inkheart
Channel Comments (12)
XVidsioMasterx (1 day ago)
ben...its erklemaster xD made a new youtube account...got tired of the whole kiddy stuff i had on the other account...
the0golden0mole (5 months ago)
thank you! be sure to subscribe and i will have more up soon!!!
outcastyouth (5 months ago)
I liked your magic videos
crimsonskinnies (10 months ago)
hi!!! ben
guess who it is
cullenerx7 (10 months ago)
ur so wierd jen.
Erklemaster (1 year ago)
ur vid is gonna be blown out of the dang water dude!!!!!!! my pics beat ur vid and also my music will smoke urs!!! hahahahahahaaaaa!!!
Erklemaster (1 year ago)
whens your new vid coming out??
Erklemaster (1 year ago)
i know...now did you get pivot or the hypercam? oh also im gonna have a few videos a week...hopefully...stay tuned!
the0golden0mole (1 year ago)
That is so cool!
Erklemaster (1 year ago)
dude i did too but i also got an animation program and i have kool stuff !!!
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Recent Activity  
the0golden0mole favorited a video (1 day ago)
I show in this video how to make shooter game with Macromedia Flash 8. Some actions for game: -To make crosshair work: onClipEvent(enterFrame){ Mou...   more
 
 
the0golden0mole uploaded a new video (4 days ago)
HAVE AN AWESOME HOLIDAY EVERYONE
 
 
the0golden0mole subscribed to Flash8Games (6 days ago)
 
 
the0golden0mole favorited a video (6 days ago)
Music by:
Linkin Park - In The End

VCam FLA:
http://www.mediafire.com/download.php...

ActionScript Codes:

VCam Code:

onClipEvent (enterFrame) {
_y += (_ro...   more
 
 
the0golden0mole favorited a video (6 days ago)
ActionScript Codes:

Character:

onClipEvent (load) {
var ground:MovieClip = _root.ground;
var grav:Number = 0;
var gravity:Number = 2;
var speed:Number = ...   more