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Steam engine particle smoke 2 (in progress)
sub7th
272 views
A few adjustments, parented the emitter to a path so I could adjust the velocity direction. Swapped out some of the cloudlets for clips.
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Particle steam engine smoke (in progress)
sub7th
110 views
Working on steam engine smoke in Particular 2.
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Colors Title Sequence - Particles as a light source
sub7th
785 views
Following DimensionTheory's examples I realized this would be a great way to show how additive color space works for my color theory basics tutorial. The particles consist ...
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Belles Wake - Penelope
sub7th
944 views
2 man collaboration, myself and Bob Wooley of Trucker Films.
The 3D is about 90% Carrara and 10% Cinema 4D r11, the rest is After Effects.
Average render time per frame ...
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Billiards Physics, Carrara 6 Pro
sub7th
1,838 views
Again, takin a break to learn about Physics in Carrara.
This time the challenge was billiards collisions. Only 12 balls on the table to speed up the calculations but it wa...
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Domino physics 2 Carrara
sub7th
310 views
A second run at the Domino physics in Carrara. This time I wanted to see if they would follow each other around in a turn.
Unfortunately some objects began clipping towards...
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WLDC - Domino Physics in Carrara 6 Pro
sub7th
865 views
While waiting on my Renders I decided to play with physics more in Carrara after someone posted some issues with exploding dominoes.
Ray frames rendered at 2spf while the ...
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Pachinko Physics test 2 - Carrara 6
sub7th
192 views
Rendered out last night to experiment with Physics a bit more.
Basically just taking the last one and adding more balls and collisions.
This time the physics calc's took ar...
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Carrara 6 - Pachinko Physics test
sub7th
152 views
Another late night goof off session. Needed a break from work so he we are.
This time really trying to figure out the physics system in Carrara. It's surprisingly simple an...
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Dice Roll 2 with Physics Carrara 6
sub7th
225 views
Learned a bit more about the physics system. Turns out all objects in the scene need to be given physics attributes... makes sense now but not when I was being lazy. ;)
The...
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