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Accurate Visual Odometry from a Rear Parking Camera
stevenlovegrove
108 views
Whole-image monocular visual odometry from a rear parking camera.
Details: www.doc.ic.ac.uk/~sl203/?id=42
Paper: www.doc.ic.ac.uk/~ajd/Publications/lovegrove_etal_iv2011....
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Real-time 6DoF Planar Mosaicing
stevenlovegrove
78 views
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Real-Time Spherical Mosaicing using Whole Image Alignment
stevenlovegrove
433 views
ECCV 2010 Accepted Paper
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Real-time, Globally Consistent Rotational Mosaicing - Welcome to My Office
stevenlovegrove
177 views
Using whole image methods and graphics cards for aligning video frames to create a rotational mosaic in real-time.
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Real-time, Globally Consistent Rotational Mosaicing
stevenlovegrove
221 views
Using whole image methods and graphics cards for aligning video frames to create a rotational mosaic in real-time.
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Can you tell what it is yet?
stevenlovegrove
54 views
Sparse point based monocular visual SLAM for rough meshing.
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LEGO Persistence of Vision (POV) Display
stevenlovegrove
1,336 views
A LEGO cylindrical Display using the persistence of vision (POV) principle to render text using a column of LED's spinning on an arm.
The device can display images and tex...
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Bungee!
stevenlovegrove
148 views
My Bungee Jump!
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Monocular SLAM Surface Construction
stevenlovegrove
1,892 views
A wireframe mesh is generated and textured from a single camera fly-by, in realtime. Based on Davisons MonoSLAM. Shown with dual view. Camera feed left, model right.
htt...
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Monocular SLAM Surface Meshing and Dynamic Textures
stevenlovegrove
1,207 views
A textured surface mesh modelling an office scene is generated in real-time from a single camera fly-by. The underlying sparse points used for meshing are collected from Da...
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