Uploaded videos
1-10 of 14-
Gauntlet-FPS
staticVoid2
489 views
FPS Game I've been working on over the summer. Built from scratch in C++ using OpenGL and SFML. Uses Server-Client Model with delta encoding, Cascading shadow maps + direct...
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Physics Demo
staticVoid2
55 views
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Voxel Octree Editor
staticVoid2
483 views
A basic application I wrote to edit a voxel octree. Written in C++ using OpenGL. Allows you to add and remove single voxels at any depth in the tree.
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Gemrock
staticVoid2
69 views
Small 2d side-scroller demo I wrote in C++.
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I'm Insane!
staticVoid2
57,289 views
Sting's new Joker Gimmick on Impact Wrestling 21/07/11
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Treasure Hunter
staticVoid2
75 views
Another Game I made for a module at university. The goal is to collect all the coins in each level to proceed to the next one. Some levels have enemies which you might need...
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Game Demo
staticVoid2
134 views
A Game Demo I had to complete for a module at university. Showing off some uses of cube mapping such as reflections and refractions as well as incorporating some basic game...
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Shadow Maps + Normal Mapping
staticVoid2
326 views
video showing shadow maps combined with normal mapping (GLSL). The backfaces to the light source show some artifacts because I am not using glPolygonOffset and the z compar...
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Shadow Map Spotlight
staticVoid2
178 views
OpenGL implementation of shadow maps, the light source is positioned slightly to the right of the player so you can see the shadows. the shadow map resolution is 512x512.
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Bump Mapping
staticVoid2
161 views
directx9 shader showing bump mapping with added specular reflection (blinn phong)
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