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Real-Time Brushed Metal Shader
starvald
74 views
...with chromatic dispersion and fingerprints :-)
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My Ray Tracer from 2002 (!)
starvald
144 views
OMG! I found a 9 year old video from my real-time GPU raytracer I made in 2002. I don't have the source code anymore, but I can remember that it was made with C and DirectX...
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Real-Time 3D Demo Reel
starvald
534 views
It is done! After weeks of coding in my spare free time. Weeks I should have spent writing my phd thesis instead :-( Anyway, I am pretty happy with the result.
Download ...
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3D Chatter Social Networking
starvald
262 views
A GREAT project of three of my students. They implemented a 3D chatter that can be used freely in the university network. Though the project is not completely done yet, it ...
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Demo Reel XNA Real-Time Global Illumination Scene
starvald
1,964 views
This is no SSAO, this is real global visibility in real-time! however, I will go to bed now and optimize it tomorrow 8(
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Scattering in Participating Media - Sampling Artifacts removed
starvald
580 views
I optimized the sampling of the god rays as my friend CGAddict said. I first wasn't sure why there were sampling artifacts, so I tried
a) higher resolution shadow map
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Demo Reel XNA Screenspace Ambient-Occlusion Scene
starvald
805 views
Third release of my demo reel scenes, this time SSAO with smart-blur still sucking... :-(
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Demo Reel XNA Refraction Scene
starvald
925 views
I just finished the second scene of my demo. This one only lasts 8 seconds and switches between to different objects with different materials. The whole demo will be only a...
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XNA Atmospheric Scattering
starvald
423 views
One of seven short scenes of my application demoreel. This is the only one that is really polished, it will take 2 or 3 weeks to finish the complete real-time demo :-)
t...
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XNA Camerapath Bicubic Splines
starvald
989 views
This is something I wanted to do such a long time. Unfortunately, I had no tools to create really cool camera animations, since you have to define a sequence of points in 3...
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