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Let's Play X-Com UFO Defense Superhuman
This is my let's play of X-Com UFO Defense on Superhuman difficulty.
I am useing xcomutil to patch my DOS Version 1.4, to enable the difficulty levels, adding Statstrings to soldier names and reequiping them after/before each combat automaticly.
Also useing Combo Map Patch from strategycore, to fix some spawnpoints and walking routes of the aliens.
Everything else is set to game defaults!
Let's play: Dune II - Battle for Arrakis - Speedrun
This is my Speedrun of the first real time strategy game ever, Dune II. I hope it is entertaining you.
I am useing the Version 1.07 with some additional unofficial Patches added. So the Enemy can now form Teams to attack or defend himself. Makes the game a little bit more difficult.
Let's play: X-Com - UFO Defense
UNFINISHED, i lost my savegames in a hardrive crash and can not complete it.
Well that's my Playthrough of Xcom UFO Enemy Unknown. Difficulty is set to Beginner and i hope to finish this before i reach ingametime of November 1999 or maybe earlier.
After this i think i will try a challenge on Superhuman :) Just to show the difference!
I am using the patched 1.4 DOS-Version with fixed difficulty bug (see www.xcomufo.com and xcomutil in google) und copied over the map und unit files from UFO Gold. A fully functionell DOS Version :)
I am playing this game with Dosbox, on my linux machine running the Gentoo Distribution (www.gentoo.org).
Let's play: X-Com - Antarctic Superhuman Challenge
UNFINISHED, i lost my savegames in a hardrive crash. So i can not complete it...
This is my Superhuman Challenge
Specifications :
- Safe at the beginning of a Month
- Safe at the beginning and the end of a Groundmission and when i quit playing.
- No reloads!
- Only 1 Base allowed in Antarctica.
- Defense Base Layout with added Alien Containment
- No Psionic lab or Psi Amps
- No Plasmaweapons
- Plasma Beam (Ship Weapon) allowed to use
- No Hovertanks
- Improved Standard Tank (xcomutil)
- Automatic Psi screening and Statstrings (xcomutil)
- No Base Defenses
I hope you will enjoy this.
Useing XCom UFO Defense Version 1.4 with xcomutil (fixed difficulty bug)
XCom UFO : Enemy Unknown Cydonias Death Special
The Final Mission of the Game awaits us! To fly up to Mars to the alien city of Cydonia and destroy their brain, but how should we do this?
You should choose the equipment, armor and tanks out of the list and the number of soldiers (max 14) presented in the introduction video.
The success or fail of the Mission on Cydonia will highly depend on what you say the team should take with them or not. So choose wisely!
I will then start the mission with the settings you give me and put it here in the playlist.
The future of mankind depends on your choices!
You may find information about the weapons, armor and tanks here : www.ufopaedia.org
Please leave a comment under the introduction video, which stuff you choose. I also will rename my Commander to the youtube users name :)
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