Uploaded videos
1-10 of 22-
Character Base Mesh Part 2 of 2
sonicist1
246 views
Creating a base mesh in maya for sculpting in zbrush.
http://img338.imageshack.us/img338/6951/orthofront.jpg
http://img28.imageshack.us/img28/466/orthoside.jpg
-
Character Base Mesh Part 1 of 2
sonicist1
491 views
Creating a base mesh in maya for sculpting in zbrush.
http://img338.imageshack.us/img338/6951/orthofront.jpg
http://img28.imageshack.us/img28/466/orthoside.jpg
-
Prop Production Hydrant Import to UDK 8 of 8
sonicist1
110 views
Importing our hydrant prop into UDK.
-
Prop Production Texture Map Edits 7 of 8
sonicist1
96 views
Editing the texture maps for our game prop.
-
Prop Production Specular Map 6 of 8
sonicist1
113 views
Creating the Specular Map for our hydrant prop.
-
Prop Production Detail and Texture Edits 5 of 8
sonicist1
93 views
Making changes to the detail and texture work on our hydrant prop.
-
Prop Production Texturing 4 of 8
sonicist1
91 views
Texturing our hydrant prop using zbrush polypaint and spotlight.
-
Prop Production Detailing 3 of 8
sonicist1
119 views
Detailing our hydrant prop in zbrush.
-
Prop Production UV Mapping 2 of 8
sonicist1
88 views
UV mapping of our hydrant prop
-
Prop Production Modeling 1 of 8
sonicist1
217 views
Modeling a prop for use in dressing scenes in-game.
Advertisement










Play all(22)