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snganRT

snganRT's channel

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5 subscribers
5,526 video views
  • snganRT snganRT uploaded 4 months ago

    super fast bvh builder on dp sandy bridge

    here we have a partly sah bvh builder based on intels avx vector units

    with a numa aware virtual memory sorting. it allows to build up bvh trees w...

  • snganRT snganRT commented 6 months ago

    node parallel bvh builder

    the boeing model built with 4 nodes (8 cpus) coupled thru gpi.

    total build time: 2.94s ! the complete bvh node structure is available on each node ...

    snganRT said:

    @SuperGastrocnemius

    The current status of our work is:

    For small scenes like the fairy (<250k polygons, everything fits into L3) it is around 2x faster than hlbvh2.

    For midrange scenes like the buddha/dragon (1m polygons) it is 5-15% behind. Large scenes like the boeing are a "no go" for gpu/gp...

    • pbvh.ogg

      Streaming parallel BVH construction on a dual intel X5650 (2.66gHz). Top levels of the dragon dataset (871k triangles) are build by using a space f...

      snganRT said:

      @davemc0 ok, that is pretty fast. i am curios to know what the hlbvh2 really implements and for shure the results. btw have u seen my new node parallel builder constructing the boeing model ?

    • pbvh.ogg

      Streaming parallel BVH construction on a dual intel X5650 (2.66gHz). Top levels of the dragon dataset (871k triangles) are build by using a space f...

      snganRT said:

      @davemc0 i am not allowed to publish results from a new dual socket sandy-bridge machine but believe me: 40-70% will not be enough. so i think that even this hlbvh2 thingy will be easily beaten by this algo.

    • pbvh.ogg

      Streaming parallel BVH construction on a dual intel X5650 (2.66gHz). Top levels of the dragon dataset (871k triangles) are build by using a space f...

      snganRT said:

      oohhh youtube !!! sorry davemc0

      >>Hey, this looks really good for a CPU. Nice job!

      So if this is three times faster than Pantoleoni's HPG 2010 paper that would make it 40% to 70% slower than Garanzha's HPG 2011 HLBVH2 paper. And another 2X slower when comparing a single CPU to a single GPU.

      So...

    • Realtime AO

      AO pass using a new BVH multi frustum traversal

      and ray pre-sorting. The algorithm is able to

      produce HQ ambient occlusion effects in realtime

      on m...

      snganRT said:

      @rouncer81 ao is special case of hdr lightning (f.e. a really cloudy day around noon => unique distribution

      of rays over the hemisphere).by using real hdri the hemisphere gets splitted into a number of light-energy hotspots (e.g. 64-1024) => higher ray coherency for a shading point. so today it i...

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