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Sneak peak at Boulder Dash STM32F4
sm4wwg
102 views
Added some code to our Boulder Dash project to work with the frame buffer implementation on the STM32F407. (on the Discovery board). Just a R/R2 DAC for the VGA giving 256 ...
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STM32F4 VGA 320x200x256 data alignment issue (performance)
sm4wwg
229 views
Started to check cycles takes for some routines. Here you can see the the blue sun scrolling 1px left to right. Since shiting 1px every fourth write to the framebuffer will...
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UPDATED!!! STM32F4 VGA 320x200 256 colors transparent sprites
sm4wwg
140 views
Fixed the flickering issue with doubble buffering. I wish I could have done without it since it took another 64k of the RAM. I now only has About 64k RAM left for stack, da...
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STM32F4 VGA 320x200 256 colors transparent sprites
sm4wwg
405 views
Some more progress on the STM32F4 VGA project. Here running 320x200 with 256 colors. A large background image (200x200 pixels), a red ball 32x32 pixels and a blue ball 16x1...
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STM32F4 VGA framebuffer circles FAST!
sm4wwg
330 views
The circles....Too fast for ya? ;-)
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STM32F4 VGA framebuffer lines 320x200 (actually 256*200 right now)
sm4wwg
452 views
Just got the code working somewhat. I use the CCM RAM as a framebuffer and copy each pixel to the VGA port in software (no DMA since I use the CCM). 256 colors possible in ...
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Late Xmas video. 6502 and SID
sm4wwg
35 views
I was supposed to put this out for Xmas and New Year but due to lack of time and problems with the ol' trusty 6502 heap of wires I could not post it until now. Anyway, I th...
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Boulder Dash SDL on my Nokia N900
sm4wwg
28 views
While I was at it i wanted to try compiling the Boulder Dash SDL project to work on my Nokia N900. Sorry about the angle, my stupid phone decided it. :(
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Boulder Dash compiles to Curses, SDL and also AVR (avr not shown in the video)
sm4wwg
28 views
A glance at the Boulder Dash clone project.
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Atmel AVR ATmega644 doing Boulder Dash (updated)
sm4wwg
125 views
More have been done on the game and it's getting playable. Also a joystick is connected instead of the buttons on the STK200. There are still some bugs with the graphics.
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