Uploaded videos
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LD22 timelapse: YANA
siriusblack9999
42 views
a timelapse of my screen on december 17/18 2011, during the ludum dare, 48 hour game design competition, you can see most of my content creation on this screen, although i ...
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SpaceChem - Gas Works Park (3703/3/149)
siriusblack9999
19 views
Recorded solution for "Gas Works Park" from SpaceChem, a design-based puzzle game from Zachtronics Industries.
Download the demo at http://www.spacechemthegame.com today!
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SpaceChem - User-Created Assignment (47364/6/240)
siriusblack9999
13 views
Recorded solution for a user-created assignment from SpaceChem, a design-based puzzle game from Zachtronics Industries.
Download the demo at http://www.spacechemthegame....
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SpaceChem - User-Created Assignment (21857/6/197)
siriusblack9999
10 views
Recorded solution for a user-created assignment from SpaceChem, a design-based puzzle game from Zachtronics Industries.
Download the demo at http://www.spacechemthegame....
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funny vindictus fail
siriusblack9999
98 views
considering the music in the video is the music i was actually listening, and the fact that this mission netted me a total of 666 exp, i think this is pretty funny
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[vindictus] scythe-evie smash-dodge-blink glitch
siriusblack9999
177 views
just before the end of the video i manage to actually perform this glitch correctly, not really exploitable, but funny nontheless, basically you do this by chaining a dodge...
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super mario bros 2 world 1 TAS
siriusblack9999
88 views
my first TAS attempt, only minor glitches, wasn't able to reproduce any often enough to viably use them *since i have bad savestate management*
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timelapse 2011 08 23 19 10 15
siriusblack9999
27 views
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pixelcave update 20-08-2011
siriusblack9999
65 views
finally, a new update, i've been rather absent on the matter of pixelcave lately, since it kind of broke when i created the worldgen class and implemented it, it seemed so ...
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polarUnreal - story of the hearts and the energy balls(2/2)
siriusblack9999
30 views
in this one, i mess around with some more graphics, and i make a new object type for the energy
i also make a new mover type which only moves when the player pays the move...
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