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Updated scene to show how flow speed map can be used.
193 views
Updated lava shader with global speed texture map. Now there can be "hot" fast-flowing regions and "cold" slow moving.
63 views
Real-time cloth simulation using CUDA, with self-collision. Draft prototype.
207 views
This video was captured from modified nVidia demo. Here I study possible ways of shading interaction between water and terrain.
513 views
nVidia SDK FFT Ocean demo. I decomposed shading of water to demonstrate what type of effects are used in it. Also I added height and view dependent...
762 views