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My LEGO Robot with a Brain #1
schneemann1991
63 views
So this is my first video of my LEGO robot with a Brain. In general it uses evolution with brains of about 250 neurons. For details see:
http://nxtsnippets.wordpress.com/20...
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Self-replicating Brainfuck programs
schneemann1991
453 views
In general this is just a Brainfuck Virtual Machines. But there are some differences to Urban Müller's Brainfuck:
* Von-Neumann architecture: Code and Data reside in same...
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Artificial Life: ANN-controlled Agents in an evolutionary Environment: Friday21
schneemann1991
224 views
This video shows a species I called "Friday21" (since it was created on a Friday 21st). Agents can search on their own for food, but often they just follow others. The swar...
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Artificial Life: ANN-controlled Agents in an evolutionary Environment 3
schneemann1991
98 views
For a detailed description see my first AL video:
http://www.youtube.com/watch?v=UrRu1IfS4Gg
In this simulation run the environment is split into two areas (red lines). Yo...
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Artificial Life: ANN-controlled Agents in an evolutionary Environment 2
schneemann1991
140 views
For a detailed description see my first AL video:
http://www.youtube.com/watch?v=UrRu1IfS4Gg
In this simulation the agents' neural networks can learn (Hebbian learning). S...
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Artificial Life: ANN-controlled Agents in an evolutionary Environment
schneemann1991
268 views
This is a video recorded from a simulation I wrote.
The agents (blue) are controlled by an artificial neural network (or ANN for short). The ANNs are generated from their ...
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Polecart controlled by AI
schneemann1991
74 views
This polecart simulation is controlled by an artificial neural network.
This ANN has 56 neurons and 1530 connections. It is able to play the game infinitely (I tested it f...
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A* pathfinding algorithm with discrimination of rooms (inside)
schneemann1991
83 views
A* pathfinding algorithm with discrimination of rooms (inside)
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A* pathfinding algorithm with discrimination of rooms (outside)
schneemann1991
85 views
A* pathfinding algorithm with discrimination of rooms (outside)
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First prototype of a A* algorithm (2)
schneemann1991
106 views
First prototype of an pathfinding (A*) algorithm for a game I'm currently programming at.
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