Uploaded videos
1-10 of 17-
Parallaxed Procedural Clouds
samhagelund
62 views
A two pass shader for Unity.
-
Experimental lighting system for Unity
samhagelund
75 views
Partial deferred lighting with percentage-closer soft shadows and multi-bounce lighting. Lights use photometric data like IES. Glass shader uses proper IOR for realistic re...
-
Pre-computed Radiance Transfer in Unity
samhagelund
53 views
As mostly described in: http://research.microsoft.com/en-us/um/people/johnsny/papers/prt.pdf
This light source is calculated from a directional light.
-
Work - Real time water flowing and flow textures
samhagelund
351 views
Preview of my daytime job. I'm adding finishing touches to a new package for the Unity Asset Store.
-
Realtime Radiosity Lighting in Unity
samhagelund
1,358 views
I've sparsely experimented with realtime radiosity lighting over the past year. Recently, I discovered a new method for approximating light bouncing in realtime.
I'll be i...
-
WIP stuff February 2011
samhagelund
302 views
Procedural terrain engine - vers. 2
New water shader
Common weapons code
-
Sam Hagelund - Showreel 2010
samhagelund
258 views
A few clips and screenshots of projects from 2010.
-
GUI editor for Unity
samhagelund
1,653 views
Here is a simple-to-use GUI editor for Unity. The basic needs are to move some images around, interaction with buttons and triggering signals in a game. Very little is left...
-
2nd Three-planar uv mapping
samhagelund
453 views
One more video on the three planar mapping. I'm also hoping this video is processed better by youtube. Perhaps I should go read a bit about getting high quality videos onto...
-
Three-planar uv mapping
samhagelund
499 views
This video demonstrates the use of "3-planar mapping" on the terrain shader. The shader runs between one and three passes depending on altitude. Eight textures are selected...
Advertisement










Play all(17)