Uploaded videos
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KInect fully tracked hands and head, resizing with depth
rykkers
31 views
As i wanted to do, I've isolated the head and hands, tracked them quite well and put the ellipses from previous tests over the top.
The ellipses are now resizing with dept...
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Kinect Skeleton overlayed onto the video stream
rykkers
78 views
I've now tweaked some stuff to get the skeleton working with the depth reading to ensure that it maps properly on top of the person in the video, rather than the issues sho...
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Resizing circles with depth of hands and head with kinect
rykkers
30 views
I've got the kinect all working now, and am tracking my hands and head with some circles. And I've overlaid them on top of the raw video.
Something i noticed with the tu...
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Unity car AI with collision avoidance, improved cornering
rykkers
175 views
Cornering:
Before the car picks a new waypoint i.e. makes a turn it works out if it is a left turn.
If it is a left turn then it turns early, otherwise it turns late.
This ...
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Arduino energy monitor
rykkers
148 views
This video was uploaded from an Android phone.
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Unity car AI with collision avoidance
rykkers
201 views
This video was uploaded from an Android phone.
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Car AI Simplified code lots or cars
rykkers
74 views
More unity car AI, now with double the amount of cars
Code is now simplified, got rid of gears, neighbours are only searched for once at the beginning, corners are handled...
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Car AI Simplified code
rykkers
82 views
More unity car AI
Code is now simplified, got rid of gears, neighbours are only searched for once at the beginning, corners are handled better now as well.
Also, if the c...
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Car AI Random Start With Roads
rykkers
249 views
Some more car AI using Unity 3D using 1 waypoint for each corner.
this is the same as the previous video but using textured roads rather than those stupid cylinders.
A bi...
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carAIRandomStart.avi
rykkers
109 views
Unity 3d car AI, the start of a random traffic system using 1 waypoint for each corner. (sort of GTA type system)
Base code from here: http://www.gotow.net/andrew/blog/?pa...
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