Uploaded videos
1-10 of 21-
You Could Be Happy (Dedicated to Luis)
robosloth333
8 views
I Love You Luis
-Made in Blender 3d
Song info:
"You Could be Happy"
by Snow Patrol
Copyright Fiction Records
All Rights go to Snow Patrol and Fiction Records
-
Blender Physics: Huge Tower
robosloth333
75 views
Blender 3D physics simulation
Not exactly sure how many cubes I used, I forgot to write it down, this was just a really quick animation.
Feel free to count them! hahaha
-
Blender Morphing Particle Fluid
robosloth333
51 views
A weird test done in Blender 3D.
Me playing around with the fluid settings, changing the buoyancy and viscosity of the particle systems.
-
Blender Glowing Particles Mixing Color
robosloth333
52 views
Particle animation done in Blender 3D
Created two particle systems a collision object. Set world lighting to indirect lighting, and gave both particle systems different co...
-
Blender Cube Dissipation
robosloth333
16 views
Simple cube dissipation done in Blender 3D
1) Make cube and subdivide
2) Make particle systems where #particles = #faces
3) Apply "explode" modifier to cube
-
Blender Smoke Simulator Explosion
robosloth333
99 views
Based off of Andrew Price's tutorial on blenderguru.com
Simple smoke simulation of an explosion
-
Blender Asteroid in Space Render
robosloth333
77 views
A quick render I did after watching a tutorial on Blender Guru.
Thank you Andrew Price for such great tutorials and help! You're helping me bring my blender(ing?) to a whol...
-
Blender Indirect Lighting Roll Cycle
robosloth333
217 views
A quick render I whipped up in Blender 2.59
Started with a cylinder with 36 verts
Duplicated
Tab into edit mode
Deleted some of the vertexes to get the stripes
Superimpose...
-
Blender - Indirect Lighting Physics Test
robosloth333
605 views
A test I did with blender 2.5x's new indirect lighting feature in collaboration with the game engine physics.
If you have any questions, post a comment below and I'll get ...
-
Blender 3d Wireframe X-Ray
robosloth333
171 views
A quick render of an idea I got today
For those wondering how I did it, I used 2 meshes, one slightly smaller than the other, and applied a boolean modifier to the outside...
Advertisement










Play all(21)