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MA Architecture and Digital Media
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MA Architecture and Digital Media

Applied Animation Play

The Applied Animation module is designed to build on the study of three-dimensional modelling explored in the preceding 2d into 3d: Virtual Territories module. But whilst Virtual Territories is primarily concerned with the development of formal structures, Applied Animation capitalises on the particular potential afforded by contemporary animation software to simulate material qualities and behaviours, including the interaction of physical objects and complex mechanical or composite systems. Through the use of advanced rendering and animation, the aim of this module is to introduce and investigate both the representational and the filmic qualities of animation. Particular emphasis is placed on the creative opportunities presented by such simulations to generate design content and productively inform the design process.

Thesis Project Play

Beginning with the Thesis Design Development module, students are engaged in a series of short studio-based projects through which they can begin to refine and focus the scope of their project leading to a more clearly defined proposal to coincide with the start of the second semester and the Major Thesis Project. Typically, the thesis project will explore the use of digital media in a particular design context and provides a mechanism through which students can demonstrate their ability to apply what they have learnt; and to combine directed research with more speculative forms of investigation to construct a project that integrates digital media technology in its design and execution. Students are encouraged to explore and incorporate emerging technologies and to demonstrate an innovative and imaginative use of digital media and design strategies.

Site+Motion Play

The Site + Motion module is designed to build on the study of two-dimensional graphics and representation which begins with the Introduction to Design Computing module. In particular, this module considers the status of the two-dimensional image/drawing and the possibilities afforded by digital technology to extend conventional forms of architectural representation to incorporate interactivity and time-based content.

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