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1-10 of 16
0:46
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OpenTLD Hand-tracking from Kinect data
r3dux
10 views
5 days ago
OpenTLD Hand-tracking from Kinect data
0:26
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OpenCV Head-tracking using Haar-Cascades and OpenGL output
r3dux
6 views
5 days ago
OpenCV Head-tracking using Haar-Cascades and OpenGL output
0:38
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OpenCV / OpenNI / OpenGL - Kinect to Texture | r3dux.org
r3dux
475 views
4 months ago
Just a quick demonstration of converting Kinect data to OpenGL textures via OpenCV and OpenNI. Full source code available at: http://r3dux.org/2012/01/how-to-convert-an-ope...
4:18
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DarkPlaces Quake - QDQ:WaV Episode 1 Speedrun
r3dux
198 views
5 months ago
I saw that quakeforge 0.6.0 was released the other day so I tried it out and wasn't that impressed, which got me wondering about what the state of the art is for Quake engi...
2:19
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GLSL Image Processing | r3dux.org
r3dux
1,362 views
1 year ago
Some simple GLSL image processing using fragment shaders from Chapter 17 of the OpenGL SuperBible (4th Edition - I'm not seeing these shaders in the 5th edition). I'm rende...
0:49
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Shaded FBO Textures | r3dux.org
r3dux
585 views
1 year ago
I did a little experimenting with FBOs and rendering to textures a couple of weeks back and this was the result. I'm rendering a spinning torus to a texture, then texturing...
1:16
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GLSL Displacement Mapping & Bump Mapping | r3dux.org
r3dux
395 views
1 year ago
Some simple C++/GLSL Displacement Mapping & Bump Mapping (Displacement in the vertex shader, bump mapping in the fragment shader). This doesn't tessellate the vertexes like...
1:26
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BumpMapTest | r3dux.org
r3dux
713 views
1 year ago
Some (very) simple Bump-Mapping / Normal-Mapping using C++ and GLSL. Full source code available at: http://r3dux.org/2011/05/simple-glsl-bump-mapping-normal-mapping/
1:31
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OpenGL Solar System FPS Controls
r3dux
2,440 views
1 year ago
A simple example of implementing FPS-esque controls to move the camera around a 3D scene in C++/OpenGL. Full source code available at: http://r3dux.org/2011/05/simple-op...
0:50
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GLSL Texture Manipulation Test
r3dux
558 views
1 year ago
Super simple C++/OpenGL/GLSL shader test. The "cut out" bits are really there in the image used for the texture, I just opened up the image in GIMP and scribbled on it in r...
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About r3dux's channel
r3dux.org
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r3dux
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May 22, 2012
Date Joined
Aug 22, 2006
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