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XNA Deferred Rendering - Normal Mapping + Material Index
r34ct0rx
552 views
This video is an implementation of normal mapping in my XNA Engine; plus a functionality that let you draw over a texture which materials indices to use in the diffuse text...
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XNA Deferred Rendering - Anisotropic Lighting + Multi Material Index Lookup
r34ct0rx
911 views
This demo show how you can take advantage over deferred shading using indexed materials to lookup inside a volume texture (3D Texture) and get the light reaction from it.
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XNA Deferred Shading + SSAO using ps_2.0
r34ct0rx
334 views
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XNA Deferred Rendering - Multi Point Lights (Improved)
r34ct0rx
177 views
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XNA Deferred Rendering - Multi Point Lights
r34ct0rx
215 views
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XNA Deferred Rendering - Multi Directional Lights
r34ct0rx
180 views
Rendering based on the deferred technique found in this page:
http://www.game-developers.org/node/177
I personalize and write the code in about 14h to fit my engine. It...
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XNA Forward Rendering - Glossy Effect
r34ct0rx
243 views
XNA Glossy effect using bloom post processing shader and plastic material
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DMM-Technology brushless servo motor test
r34ct0rx
1,079 views
220w motor. 350w power suply. USB-Serial converter. DymDriver.
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uOLED-160, FEZ Mini and USBizi .NET MicroFramework
r34ct0rx
172 views
Using one of the COM TX from FEZ Mini to the RX of uOLED display.
Code: 2 arrays, one for the points and one for speeds. When each point reach any border, speed is multipl...
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Mangu @ Bavaro
r34ct0rx
38 views
Recorded with my Android Mobile Phone.
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