Uploaded videos
1-10 of 17-
Theory of Everything :: Near-Earth Space
pyrotechnick
97 views
Building ships and flying them to the moon in the Theory of Everything.
If you ever played Master of Orion you will find this rather amusing.
-
voxel editor for avatars in ToE: Theory of Everything by feisty
pyrotechnick
144 views
three.js, CoffeeScript, dnode, socket.io, node.js, redis, radon, hydrogen
-
live code editing in ToE
pyrotechnick
142 views
A quick demo of live code editing in ToE - Theory of Everything - an MMO written in CoffeeScript on node.js using HTML/CSS/WebGL/WebSocket backed by redis.
-
chunk/voxel based infinite worlds in ToE - Theory of Everything
pyrotechnick
282 views
chunk/voxel based infinite worlds
-
CoffeeStat - Real-time POSIX system performance monitoring in CommonJS/HTML5
pyrotechnick
387 views
Written in CoffeeScript for CommonJS/node.js
Currently facilitates real-time network I/O monitoring @ 2Hz
Utilises socket.io (websockets) and features an auto-reconnect f...
-
zappa soda tests
pyrotechnick
81 views
zappa now has "headed" tests via soda and Selenium RC
-
CanvasCraft
pyrotechnick
365 views
CanvasCraft by pl4n3 - http://pl4n3.blogspot.com/
This demo shows client commands being sent to node.js (zappa, coffeekup, express, socket.io) via WebSocket. The game lo...
-
WebGL MMO Voxel Editing in three.js
pyrotechnick
2,181 views
node.js, websockets, WebGL, three.js, redis, coffeescript, express.js
Inspired by Minecraft, Blocklands, Cubelands, WoW, Infiniminer
-
three.js fresnel shader - "soap bubbles"
pyrotechnick
790 views
shader - alteredq, engine - mrdoob, live demo - http://alteredqualia.com/three/examples/materials_shaders_fresnel.html
-
cortex | HTML5 (WebGL) chunk-based (infinite worlds) 3D game engine
pyrotechnick
1,848 views
Here's the latest build of cortex as seen from 200 units above the origin.
If you'd pay $10 to play a WebGL game of this standard please sign the charter at http://www.p...
Advertisement










Play all(17)