Seems fine to me: there's no point in trying to fire into an empty space adjacent to the enemy. I expect that if 2 enemies are near, the "sticky targetting" will always target the closest enemy to the cursor, so resolution isnt impared. The idea here is for the character to interpret the click lo...
Seems fine to me: there's no point in trying to fire into an empty space adjacent to the enemy. I expect that if 2 enemies are near, the "sticky targetting" will always target the closest enemy to the cursor, so resolution isnt impared. The idea here is for the character to interpret the click lo...