Uploaded videos
1-10 of 16-
Instancing
programmertom2
89 views
From a few years back...my homemade instancing in DX9. This is 1000 objects in just 20 draw calls. I wrote the fake physics too :)
-
Code Sample
programmertom2
71 views
Here's a look at my organization. Shown is a class i developed recently.
-
PhysX in the engine improved again
programmertom2
314 views
PhysX for collision detection and interactions etc.
-
PhysX implementation improved
programmertom2
471 views
PhysX interactions in the engine.
-
PhysX implementation
programmertom2
130 views
early physx
-
Depth Of Field
programmertom2
95 views
Early depth of field experiments.
-
Animated Mesh Normal Maps
programmertom2
167 views
Figured out how to transform the TBN properly for animating meshes so the normal mapping works. Just the specularity is shown in this clip (no normal maps for it yet).
-
Timing
programmertom2
39 views
Showing off the independent timing mechanisms of the simulation, camera, GUI etc.
-
.AVI file playback on a surface
programmertom2
60 views
Quick demo of playing back .AVI movies on DirectX surfaces.
-
Break Apart
programmertom2
77 views
Test of destructable meshes. They are pre-built as multi-subset meshes from max, and tossed away from the origin of the barrell. They have a simple, single-subset mesh they...
Advertisement










Play all(16)