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Divinity 2: Ego Draconis Surround Gaming
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256 views
Hey whaddaya know, another game played on triple monitors. I was happy to see this game natively supported triple monitors and that i didn't have to find a way around it.(...
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Lost Planet: Extreme Condition Surround Gaming
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159 views
Lost Planet for the PC played on 5040x1050 resolution. For the longest time i had trouble playing this game because of DX09 but it has been resolved. Anyways, game settin...
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Trine Surround Gaming
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241 views
Trine for the PC played on 5040x1050 resolution. With a minor .ini tweak, i set the resolution for triple monitors. It seems that the game handles it pretty well seeing t...
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Wolfenstein Surround Gaming
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372 views
The new Wolfenstein for the PC, played on 5040x1050 resolution. It didn't support triple monitor res natively, well technically it did, but aspect ratio was off and was pi...
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Bionic Commando Surround Gaming
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193 views
Bionic Commando for the PC. Played on 5040x1050 resolution. Natively supported triple monitor res. With the exception of the menus and FMV's as well as in-game animation...
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Ghostbusters Surround Gaming
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139 views
Ghostbusters for the PC. Played on 5040x1050 resolution. Game supported triple monitor resolution natively. Getting around 30-50fps according to fraps. The game is awes...
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Need for Speed Shift Surround Gaming
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1,767 views
Need for Speed Shift for the PC. Natively supports 5040x1050 resolution at 57Hz. Awesome game, always been a fan of the NFS series. Getting around 30fps, with settings se...
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Batman: Arkham Asylum PC Demo Surround Gaming
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427 views
Batman: Arkham Asylum PC Demo. Natively supported triple monitor resolution of 5040x1050. This game is awesome, been waiting for it and they did not disappoint. Graphic ...
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The Chronicles of Riddick: Assault on Dark Athena Surround Gaming
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236 views
TCOR: Assualt on Dark Athena for the PC. Natively supports triple monitor resolution of 5040x1050.
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Prototype Surround Gaming
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459 views
Prototype for the PC played on three monitors on a resolution of 5040x1050. Getting this custom res was a task in it by itself, i didn't have the option for my native res ...
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