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Part Twelve - Modelling a 3D Next Gen Game Asset in Maya, Mudbox, Photoshop and the Unreal Engine
pipesfranco
4,853 views
In this twelfth lesson we look at importing the high resolution OBJ file and subdividing the geometry. The lesson concludes by creating a texture for use as a stencil in P...
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Part Eleven - Modelling a 3D Next Gen Game Asset in Maya, Mudbox, Photoshop and the Unreal Engine
pipesfranco
1,161 views
In this eleventh lesson we look at the Mubox 2011 interface and the features we will use to texture and sculpt high resolution detail.
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Part Ten - Modelling a 3D Next Gen Game Asset in Maya, Mudbox, Photoshop and the Unreal Engine
pipesfranco
650 views
In this tenth lesson we discuss the creation of the high polygon mesh from the low polgygon variant and how to utilise the Outliner window. The lesson concludes with the p...
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BeanBag The VideoGame 2D Camera Test
pipesfranco
260 views
A camera test in UDK in preparation for BeanBag The VideoGame.
All Meshes are UDK stock....purely a test of camera feasibility.
Too much blur on camera and player motion ...
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R. Piper Environment Artist Showreel 2010
pipesfranco
245 views
My latest Showreel showcasing my latest and previous work as a 3D Environment Modeller in Next Gen Gaming.
I am currently searching for permanent work and further details ...
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Project Gotham Racing 3 Buildings Re-Make Xbox 360 - 3D Modelling - Maya - HD
pipesfranco
2,671 views
The following is a video showing the project to re-create 3 buildings from the XBOX 360 game Project Gotham Racing 3 by Bizarre Creations.
The textures were created sole...
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Part Nine - Modelling a 3D Next Gen Game Asset in Maya, Mudbox, Photoshop and the Unreal Engine
pipesfranco
755 views
In this ninth lesson we finish the UV unwrap process and arrange the shells on the UV 0-1 texture space to maximise texture detail.
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Part Eight - Modelling a 3D Next Gen Game Asset in Maya, Mudbox, Photoshop and the Unreal Engine
pipesfranco
411 views
In this eighth lesson we continue the UV unwrap process on the other sections of the low polygon base model.
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Part Seven - Modelling a 3D Next Gen Game Asset in Maya, Mudbox, Photoshop and the Unreal Engine
pipesfranco
575 views
In this seventh lesson we unwrap the door panels in UV texture space and we discuss the tools within the Maya UV editor window to accomplish this task.
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Part Six - Modelling a 3D Next Gen Game Asset in Maya, Mudbox, Photoshop and the Unreal Engine
pipesfranco
669 views
In this sixth lesson we will begin preparation for the UV unwrapping of the model and we discuss the Outliner window, basics of shader creation and apply a checker texture ...
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