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Funday Pawpet Show #470 Duke of Earl
oopolka
2 views
Pawpets perform to Gene Chandler's Duke of Earl
http://pawpet.tv/
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Graphics and Interaction - Project 1 - Terrain
oopolka
112 views
This is probably what I'm going to use as final submission for Project 1 for Graphics and Interaction. The recording is a little laggy but nothing too bad.
The main diff...
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Simple jittery 3D collision detection
oopolka
407 views
Thought I should try my hand at a very simple 3D platformer. Unfortunately the collision detection and response side of it isn't as simple as I'd hoped. When you think abou...
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SDL OpenGL Tests
oopolka
717 views
Refreshing myself on OpenGL using SDL as the interface environment. Getting the hang of nested transformations and camera settings. Next step is lighting and models.
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3D Swishy Things
oopolka
103 views
Edit: YouTube reduced the video quality a fair bit. If you have a dark monitor you might not see the blue one very well.
Some more WIP continuing on from the 3D Random W...
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3D Random Walkers
oopolka
148 views
I want to make something in 3D in Game Maker (for traditional reasons only otherwise C++ all the way). I made these little random walk guys as a way of making sure I had th...
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SDL Ball Physics WIP
oopolka
7,916 views
Little demonstration of a ball physics engine I've been working on. The aim of creating this was to get more practice at physics programming and to setup the knowledge foun...
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Cortex Command build 23 death skirmish Canyon Land
oopolka
3,685 views
This new build doesn't play well on small screens like the other ones did. The weapons are too powerful now that everyone dies too easily. This is a good thing; now the mor...
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SDL Asteroids WIP 2
oopolka
259 views
New feature! Polygon split!
Dicing asteroids is so much fun. (:
Lag is from video recording BTW, my code isn't so crappy that it lags on a dozen polygons. d:
EDIT: Her...
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SDL Asteroids WIP
oopolka
467 views
I realised a while ago I had yet to make even a simple game using SDL or GLUT so I took a friend's suggestion and made Asteroids in SDL (using C++). It was fun to make and ...
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