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SC2 - 7 Templars vs 28 Mutalisks
obidobi2
79 views
7 templars is all the units I have at this point and no income. The expansion just finished and if I can't defend it we will lose the game. I had a teammate with a few mari...
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SC2 - Most epic match ending ever?
obidobi2
84,422 views
In this 3vs3 random match on Arkan Citadel the win/loss was down to milliseconds!
My team had 2 toss and one zerg and opponents was 3 terrans. They where turtling pretty...
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SC2 - How to handle 14 BattleCruisers
obidobi2
198 views
This was the match winning fight in a match played today :).
See those 14 BattleCruisers melt to storm and feedback!
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ObiCraft - The Block World Xploration Continues
obidobi2
1,307 views
Now we are talking real 3D procedural generation in real time. The world is endless so you could go on flying around forevah.
Running really smooth, tho is was a bit to ...
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ObiCraft - A Block World Xploration
obidobi2
783 views
Inspired by Minecraft and ArdorCraft I had to test doing a block world myself.
Just finished the grid/cell data structure.
- This is 15x15x1 cells of 32x32x128 blocks. ...
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Poly2Voxel - Now even more boxes
obidobi2
85 views
Improved the rendering algorithms a bit!
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Poly2Voxel - First Demonstration
obidobi2
545 views
Wrote a routine that converts triangle meshes to Voxels. Supports both surface and solid meshes.
Music: Unreal Tournament - Mech 8
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Ardor3D - Rolling Block
obidobi2
155 views
Just a proof of concept showing an implementation for rolling blocks on surfaces.
Music: DjLizard - International Karate (remix)
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Box Madness
obidobi2
187 views
My first real test of the Geometry Shader.
250 000 boxes constructed by the shader every frame :). The motion blur is also an OpenGL effect added during runtime.
Not...
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Point Sprites
obidobi2
375 views
My first playing around with Point Sprites in OpenGL.
The displacement of the particles are done in a vertex shader.
This is 60 000 particles and it runs at 320 fps o...










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