Uploaded videos
1-10 of 12-
Nimbus HD Cloud
ninjam1nt
775 views
We'll we not have a much faster sorting solution, using an adaptive sort. We also only sort every XXX frames, since the depth between each particle really doesn't changed t...
-
UnityFX Nimbus Alpha (1.23)
ninjam1nt
1,872 views
We now have the look we're going for, and all that is left is more optimization techniques.. The most time-consuming computations are the billboard sorting. So, naturally t...
-
Unity FX Cloud for Indie Unity3D
ninjam1nt
3,305 views
A Volumetric Cloud System coming-soon to Unity3D, for Indie Users, by Indie Users. Some thing have been ignored at the moment, such as imposters( or LOD, depending on Indie...
-
SPH, using C++/SSE. 10,000 particles, 20 minute render-time.
ninjam1nt
319 views
SPH simulation I've been working on, this would be an early version.
Only 4 seconds of video, and a very long upload, hopefully the quality wont suck during conversion.
Be...
-
GEDC1273
ninjam1nt
60 views
Pirate Hypnotise
-
GUIDemo - Start
ninjam1nt
143 views
Demo showing off some an XNA GUI I'm developing; Not too much done at the moment. Event-System much like .Net Framework, Drag-Drop Event Handlers complete, next to do is a ...
-
Boredom.
ninjam1nt
52 views
Ping Pong God Game, It is impossible to beat this game.
-
Anniversary Gift
ninjam1nt
245 views
$20 Application;
-
C# Console - Matrix Effect
ninjam1nt
1,570 views
If you'd like to see it in better quality. Download Source, and compile.
I made this to set a point quickly. Took me an hour or so to make. As I'm also quite bored! ;)
...
-
XNA 3D Water Shader
ninjam1nt
1,948 views
3 Days In the works, this is what I got. Fairly Dynamic, and somewhat flexible. :P
Advertisement










Play all(12)