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2 days ago
Minecraft 1.2 Features Overviews - Rube Goldberg Machine Style!!!
Minecraft 1.2 is coming very very soon! Want to know what's new and exciting with this new patch? I showcase the major additions in this Rube Gol...
Generikb • 149,051 views
nairou2
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4 days ago
Grace Hopper - Nanoseconds
Grace Hopper explains Nanoseconds.
Please Subscribe! :)
Thanks!
SeHouMusic • 163,196 views
nairou2
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5 days ago
Control, Configure, Monitor and View Your Game Engine From the Web
Control, Configure, Monitor and View Your Game Engine From the Web by John McCutchan
Originally aired during AltDevConf, February 11th, 2012.
AltDevBlogADay • 425 views
nairou2
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2 weeks ago
Cube World: Feel the Spirit
Project Cube World is an action RPG currently in development for PC (Mac support is planned). This video demonstrates the combat mechanics in slow ...
WollayFX • 79,108 views
nairou2
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3 weeks ago
Bufferbloat: "Dark" Buffers in the Internet - Demonstrations and Discussions
Bufferbloat is a pervasive problem in the Internet, affecting operating systems, home routers, broadband gear of all technologies, wireless and els...
JimGettys • 1,211 views
nairou2
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3 weeks ago
EVE Online - CDIA Files Pilot Orientation
The CDIA Pilot Orientation video provides an insight into the first steps new capsuleers can make in New Eden, and the many choices available to th...
CCPGAMES • 132,806 views
nairou2
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3 weeks ago
Total Baby iPhone Medical App Review - Theapppodcast.com
Total Baby iPhone Medical App Review - Theapppodcast.com
iphoneapppodcast • 1,205 views
nairou2
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1 month ago
Colony Defender Trailer
Colony Defender - coming soon to Android and iOS
Colony Defender team
Marek Ogorzelski - design and art
Konrad Rodzik - programming and project ...
HandcraftedCompany • 1,694 views
nairou2
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2 months ago
Real-time planet rendering VIII: forests (video of Eurographics 2012 paper)
This is the video submitted with our upcoming Eurographics paper, "Real-time Realistic Rendering and Lighting of Forests", Eric Bruneton and Fabric...
ebruneton • 10,011 views
nairou2
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2 months ago
Battlefield 3 machinima - JackFrags - Run Episode One - 1080P Battlefield 3 Movie
This was filmed in one continuous shot. There are no cuts. Watch in 1080p and turn your volume up :)
Hope you like it!
Music:
Ed Harrison - Depa...
jackfrags • 542,219 views
nairou2
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2 months ago
OpenGL Real-Time Procedural Planet Rendering
Real-time procedural planets implemented in C++/OpenGL with GLFW and GLee for the course Procedural Methods for Images (TNM084), fall 2010 at Linkö...
wr00m • 4,261 views
nairou2
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4 months ago
If Quake was done today
EN: My (probably futile) attempt on making a statement about the quality of shooters this generation.
DE: Mein (wahrscheinlich zweckloser) Versuch...
kmoosmann • 1,129,507 views
nairou2
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6 months ago
QuakeCon 2011 - John Carmack Keynote Q&A
Following the QuakeCon 2011 keynote address, John Carmack promised to answer as many questions as the audience would provide.
This video contains ...
QuakeCon2011 • 30,690 views
nairou2
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7 months ago
QuakeCon 2011 - John Carmack Keynote
As tradition goes, id's co-founder and technical director, John Carmack, kicks things off with his keynote address.
QuakeCon2011 • 235,231 views
nairou2
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1 year ago
Quick Spawn Larvae FTW
Here is the link that first introduced me to this method (roark):
http://www.teamliquid.net/f...
And here is the...
MotorBreath59 • 146 views
nairou2
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