In this video, I make a number of mistakes, but I had a lot of fun. My Nieuport 11 faces down two Albatros machines, only to be later confronted by a third. One Albatros is shot down. One Albatros crashes into the ground. The remaining Albatros crashes into the tail of the Nieuport 11. My Nieuport 11 crashes into the ground, but my little pixel pilot person survives the crash. =)
*Note, for over one minute I was unaware of the second alby that jumped in, because I was fixating on the first. I think the guns of the Second Alby had some issue, because I should have been shot out of the sky, about a minute and seventeen seconds into this video.
My defense: My machine is too slow to dive away and lacks sufficient advantages in relative climb rate to climb away. My opponents determine when the fight comes to an end, unless I can shoot down all of my opponents. They want to sim kill me, not capture me alive, so my next best option, after surrender, is to follow Oswald Boelcke's second rule and forth rule, from his Dicta Boelcke: "Always continue with an attack you have begun," and, "You should always try to keep your eye on your opponent, and never let yourself be deceived by ruses."
For my defense, I opt for simplicity. I use two simple and very easy to perform movements, that one can execute flawlessly and with little thought. This is better than thinking of a complex defense, because there is no time for that and complex plans have a way of not working, when put into practice. Instead of thinking of what to do next, I do the same two things, over and over. It is better to do a few easy to do things and to do these things quickly, effectively, efficiently, perfectly, than it is to think of what to do next, try to do something complicated, or to do lots of things badly.
One of the two things that I do over and over is I turn into the closest attacker on the offensive. This is a variation on Oswald Boelcke's rule number six, from the Dicta Boelcke: "If your opponent dives on you, do not try to get around his attack, but fly to meet it." If I can, I want to turn into an attacker. If I turn away from my attacker, my attacker will try to shoot at me and I will not be able to shoot back. Turning into my attacker also greatly increases our relative closure rate, so I minimize the time my attacker has to shoot at me. I can close the distance, pass my attacker and get into a situation when his or her tail is pointed at me, so I can now deal with the second attacker, without worrying about the first, for a moment.
The second thing that I do, over and over, is I snap roll when my opponent gets in behind me. I roll out of the way of the attack of my opponent and allow my opponent to overshoot me. Now, I do actually do perform one variation to my plan, at 1:40 seconds, and I can think of this variation and execute it, because my mind is free to do so, since my plan requires very little of my thought process and I am not otherwise worried about what to do next.
What to do next? Turn into the attacker closest to me and roll out of the way of the attacker behind me, over and over, until I can find a moment to shoot down one or the other machine.Then shoot down the remaining machine.
After I down one machine, I switch over to a rolling scissors, so I may get in behind my second attacker and down this machine. The second Alby actually crashed into the ground, before I had a chance to attack it. The third Alby takes me by surprise, because I made the mistake of not immediately regaining situational awareness. So, I am rammed and I go splat, crashing into the ground. =)
This video is based on actual unscripted ROF multiplayer gameplay and all of the planes are under human control.The server was New Wings- Wargrounds. The music is El Dorado, by Two Steps from Hell.