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EDAN35 Project final handin Mikael Högström and Fredrik Appelros
mikhog
105 views
Final presentation of our project for the course EDAN35 High Performance Computer Graphics at Lund University, Faculty of Engineering. This is also our entry into the compe...
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Rainshader_ver2.wmv
mikhog
50 views
Rainshader project for course "EDAN35 High Performance Computer Graphics" at LTH almost done. This will be our entry in the course competition.
Implemented features:
- Def...
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High performance graphics assignment 2
mikhog
39 views
Deferred shading, shadowmapping in glsl using renderchimp
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TileEngine2D.wmv
mikhog
71 views
A simple implementation of a 2D tileengine (and some gui components) in c# XNA. I'll use this engine to try out some AI-concepts and such that I will use in larger projects...
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Goblins2011-07-31.wmv
mikhog
56 views
My first try at a project in c++ with OGRE. There's BFS pathfinding and a forest that will sprout trees :) The robots will build ordered buildings through an order queue. I...
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Texturexempel.wmv
mikhog
66 views
Jag och Krille testade att rita nya texturer till the Dude (Den första gubben i videon) från programmeringsexemplet Skinned model extensions. Som inspiration använde vi en ...
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Flying game iteration 1_5.wmv
mikhog
64 views
Added collision with ground, made some changes to physics and played around with some other textures. At this point no textures are final. Next step will be adding an AI-co...
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Flying game iteration 1.wmv
mikhog
117 views
Flying game for Windows phone 7 in the making. Iteration 1 has collision detection, a very basic physics engine, sound, controls and a simple course to race on.
For next ...
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Första test av XNA 4 0 till windows phone
mikhog
58 views
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rogue state warlord particles
mikhog
60 views
Shows how particles is used in a project of mine, Rogue State Warlord. The project has been on hold for about two years but one of these days...
The particles where create...
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