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mandelbrot zoom
mari1234mari
125 views
Made in 2002, as a test of rendering a zoom into the Mandelbrot set with motion blur. Written in C. More info here:
http://www.iquilezles.org/www/articles/distancefractals...
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interactive (sexy)visuals :: automatic onion
mari1234mari
294 views
During 2010 me and my friends funded SexyVisuals (www.sexyvisuals.com), a group of VJs for performing realtime interactive live visuals in the clubs of San Francisco.
Amon...
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interactive (sexy)visuals :: automatic photosphere
mari1234mari
247 views
During 2010 me and my friends funded SexyVisuals (www.sexyvisuals.com), a group of VJs for performing realtime interactive live visuals in the clubs of San Francisco.
Amon...
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realtime cloth sym
mari1234mari
223 views
Some experiments made in 2006 on simple realtime cloth simulation. Any generic 3d mesh was converted to a mass-spring system, and the simulation was performed with verlet i...
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interactive (sexy)visuals :: improvising with particles
mari1234mari
213 views
During 2010 me and my friends funded SexyVisuals (www.sexyvisuals.com), a group of VJs for performing realtime interactive live visuals in the clubs of San Francisco.
Amon...
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4verts
mari1234mari
185 views
This was another demo I started in 2005 which never saw the light of day. The idea was to do a GLSL demo, where all the effects would happen in a 2D GLSL shader, much like ...
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January In Cubeland
mari1234mari
250 views
This is a demo project I started in 2007, that I never found time and inspiration for. Music was done by Khrome, and the point was to do realtime occlusion based on distanc...
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color(p) = fbm( p + fbm(p+time) );
mari1234mari
4,345 views
Made in 2002. An experiment on animate procedural image warping.
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formulanimations :: improvising some procedural shader
mari1234mari
9,647 views
just landed from my trip to Tokyo, and got to kill the last couple of hours of the night in an attempt to fight jetlag. so i played with my live coding framework and quickl...
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formulanimations :: a simple apple
mari1234mari
3,127 views
another live coding session. in this case, i quickly wrote a small raytracer/raymarcher, from scratch. then modeled a procedural apple and a ground plane, and lastly i proc...
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