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Bungie in 1996
macgameshistory
4,012 views
Inside Mac Games interview with Bungie Software in 1996.
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Flight Unlimited
macgameshistory
569 views
Flight Unlimited footage from the Mac version.
Source: Inside Mac Games March 1996
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A Day at MacPlay with Bill Dugan (1996)
macgameshistory
181 views
"His name is Bill Dugan, but most of his friends and co-workers call him Weez. He's big (something like 6'5"), he's loud (as in he speaks his mind), and to top it all off h...
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Flight Unlimited: Mark Adams (3 of 3)
macgameshistory
97 views
Q: "Is the 68040 dead (referring to 040 processors used in Macs before the PowerPC)?"
Mark Adams of Looking Glass Technologies discuss porting Flight Unlimited to the Ma...
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Flight Unlimited: Mark Adams (2 of 3)
macgameshistory
207 views
Q: "What's the difference between a good port and a bad port?"
Mark Adams of Looking Glass Technologies discuss porting Flight Unlimited to the Macintosh.
Source: Ins...
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Flight Unlimited: Mark Adams (1 of 3)
macgameshistory
415 views
Q: "What makes Flight Unlimited different than all the other flight simulators in the market?"
Mark Adams of Looking Glass Technologies discuss porting Flight Unlimited ...
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Andrew Welch (5 of 5)
macgameshistory
53 views
Q: "What do you think about Apple's current problems? Got any advice for Apple?"
Andrew Welch from Ambrosia Software discusses his company, shareware, and Apple.
Sour...
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Andrew Welch (4 of 5)
macgameshistory
40 views
Q: "What's the most difficult part about publishing shareware titles?"
Andrew Welch from Ambrosia Software discusses his company, shareware, and Apple.
Source: Inside...
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Andrew Welch (3 of 5)
macgameshistory
59 views
Q: "How has the Internet impacted your business?"
Andrew Welch from Ambrosia Software discusses his company, shareware, and Apple.
Source: Inside Mac Games Jen/Feb 1996.
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Andrew Welch (2 of 5)
macgameshistory
63 views
Q: "These days you seem to be doing more games and less utilities (like in the past). Are games more lucrative?"
Andrew Welch from Ambrosia Software discusses his compan...
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