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Discrete Element Textures
liyiwei
3,179 views
Chongyang Ma, Li-Yi Wei, Xin Tong
SIGGRAPH 2011
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Context-Aware Textures
liyiwei
86 views
Jianye Lu, Athinodoros S. Georghiades, Andreas Glaser, Hongzhi Wu, Li-Yi Wei, Baining Guo, Julie Dorsey, Holly Rushmeier
ACM Transactions on Graphics, Volume 26, Issue 1...
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Parallel Poisson Disk Sampling with Spectrum Analysis on Surfaces
liyiwei
454 views
Parallel Poisson Disk Sampling with Spectrum Analysis on Surfaces
John Bowers, Rui Wang, Li-Yi Wei, David Maletz
SIGGRAPH Asia 2010
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Nonlinear Beam Tracing on a GPU
liyiwei
320 views
Li-Yi Wei, Baoquan Liu, Xu Yang, Chongyang Ma, Ying-Qing Xu, Baining Guo
Microsoft Research Technical Report MSR-TR-2009-183
See our paper (http://research.microsoft.com/...
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Real-time Multi-perspective Rendering on Graphics Hardware
liyiwei
321 views
We present a methodology for real-time multi-perspective rendering on polygonal graphics hardware, and demonstrate real-time performance of a variety of applications enable...
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Silhouette Texture
liyiwei
260 views
Using coarse meshes with textures and/or normal maps to represent detailed meshes often results in poor visual quality along silhouettes. To tackle this problem, we introdu...
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Parallel Poisson Disk Sampling
liyiwei
494 views
We present a blue noise sampling algorithm that is parallel, runs fast on a GPU, exhibits excellent spectrum, works in arbitrary dimensions, requires no pre-computed datase...
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Subspace Gradient Domain Mesh Deformation
liyiwei
401 views
We present a subspace gradient-domain mesh deformation technique, allowing us to stably and efficiently solve linear or non-linear constraints such as skeleton, volume, and...
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Fast Example-based Surface Texture Synthesis via Discrete Optimization
liyiwei
501 views
The key result of this paper is animated texture flows on arbitrary surfaces. Our key algorithm is a discrete solver, combining texture optimization with k-coherence.
F...
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Parallel White Noise Generation on a GPU via Cryptographic Hash
liyiwei
256 views
This is a technique that generates uniform random numbers in a totally parallel and random-accessible fashion. The basic idea is very simple: given an input that can be tri...
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