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linkVIII liked a video
(6 days ago)

***READ BEFORE WATCHING***
This tool-assisted speedrun by Swordless Link (me) aims to beat The Legend of Zelda: Ocarina of Time while beating all of...
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***READ BEFORE WATCHING***
This tool-assisted speedrun by Swordless Link (me) aims to beat The Legend of Zelda: Ocarina of Time while beating all of the dungeons, temples, and Ganon Trials in as little a time as possible. This category is widely known as "all temples", "all dungeons", "MST (medallions/stones/trials)", and "no major skips".
This run is the result of many months of hard work optimising the game. I am incredibly proud of the final result.
My comments on the run can be found here: http://pastebin.com/sZ22AM80 I strongly recommend reading this, as it details all of the major tricks used in the run, as well as giving a run-down of each individual area visited in it.
It was made on an emulator, using frame-by-frame shooting, savestates, and rerecords to overcome things like reaction time and human error. As such, it is purely a form of entertainment, and is not designed to show skill.
Over the past week, there have been a series of new discoveries which have resulted in another cutscene skip being possible. It's done at the end of the Fire Temple and warps Link right to the start of the Forest Temple. I am aware of this trick, and it does not warrant a redo (and it won't hex in easily at all).
With thanks to Aktan for the wonderful encode yet again.
I have many people to thank for helping me with the run in some way, usually watching my WIPs and offering advice and new strategies. In particular, I want to thank Bloobiebla, aleckermit, bluemarth, Cosmo, maxx, MrGrunz, Slowi, and ZFG for their constant support and advice.
This run was made by me. It should not be uploaded in any form without first getting my permission.
Any anti-TAS comments will be deleted. Seriously, if you're just going to call it "cheating" or something equally ridiculous, don't even bother commenting at all, because I'll just block you. Save us both a bit of time.
Check out http://TASVideos.org/ to find out more about tool-assisted speedruns, and to watch the many already-existing awesome TASes.
Also check out http://zeldaspeedruns.com/ for any information on glitches and sequence breaks in any of the most popular Zelda games.
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linkVIII liked a video
(1 week ago)
venick told me to speed up the video so you didnt have to watch over 9 minutes of hovering he also told me to add dubstep, but i didnt have any
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linkVIII liked a video
(1 week ago)

The points I'm trying to get across here are: 1. Ganon was a requirement for beating the game because we didn't know it was possible to reach the e...
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The points I'm trying to get across here are: 1. Ganon was a requirement for beating the game because we didn't know it was possible to reach the end cutscene/credits without beating him. Games end when the final cutscene/credits start, that's how it's always been. 2. Timing doesn't need to change a bit for any site. SDA will still time from first control of Link until when the final cutscene/credits start as it always has. TASVideos will time from game start until the last input (yay no inputs after reaching the final cs/credits now!). And console runners who want to start timing from power-on will continue to do that, and the run will end at the appropriate spot as always. 3. Creating timing inconsistencies between different versions of the game/creating timing inconsistencies for different methods of reaching the credits is ridiculous because it will nerf certain speedrun times solely because of what happens AFTER the gameplay ends.
As far as figuring out when to end the timing for a run: Instead of stopping the timer when the final blow on Ganon cs starts, we'll end the time when the end cs/credits come into view.
I can understand how people could want WW to credits being a different category than the traditional Beat Ganon category, but the arguments that reaching the credits shouldn't be counted and that the credits need to be timed are absurd.
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linkVIII liked a video
(1 week ago)

It's finally been done!!!
The Farore's Wind cutscene skip was discovered by Acryte in 2008. http://www.youtube.com/watch?v=D3BMT3...
Then, almost 4 ...
more
It's finally been done!!!
The Farore's Wind cutscene skip was discovered by Acryte in 2008. http://www.youtube.com/watch?v=D3BMT3...
Then, almost 4 years later, me, Acryte, Cosmo, and sockfolder figured out it can be used for this gamebreaking glitch: warp anywhere in the game, including the credits!
This glitch is a complex mixture of several other glitches. The most notable one is having Farore's Wind on B, which needs bottle adventure. This glitch allows you to skip directly from the end of a dungeon to the Credits, skipping Ganondorf, Ganon, and the light arrows! Just set Farore's wind in Lon Lon Ranch then go to the Fire Temple and press B just as you enter the warp. Press B while the screen is turning white and, if timed correctly, you should be in the credits!
Other places can also work, there are endless possiblilites! Every place you set FW will send you somewhere different.
The L to levitate at 1:00 was because I am lazy. This Cutscene warp trick has been confirmed to work on console and will be used in world record runs from now on.
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linkVIII subscribed to exodus122
(1 week ago)

It's finally been done!!!
The Farore's Wind cutscene skip was discovered by Acryte in 2008. http://www.youtube.com/watch?v=D3BMT3...
Then, almost 4 ...
more
It's finally been done!!!
The Farore's Wind cutscene skip was discovered by Acryte in 2008. http://www.youtube.com/watch?v=D3BMT3...
Then, almost 4 years later, me, Acryte, Cosmo, and sockfolder figured out it can be used for this gamebreaking glitch: warp anywhere in the game, including the credits!
This glitch is a complex mixture of several other glitches. The most notable one is having Farore's Wind on B, which needs bottle adventure. This glitch allows you to skip directly from the end of a dungeon to the Credits, skipping Ganondorf, Ganon, and the light arrows! Just set Farore's wind in Lon Lon Ranch then go to the Fire Temple and press B just as you enter the warp. Press B while the screen is turning white and, if timed correctly, you should be in the credits!
Other places can also work, there are endless possiblilites! Every place you set FW will send you somewhere different.
The L to levitate at 1:00 was because I am lazy. This Cutscene warp trick has been confirmed to work on console and will be used in world record runs from now on.
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http://www.youtube.com/watch?v