Uploaded videos
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Cry Engine 3 SDK Explosion FX
leviatan1001
306 views
Explosion effect developed in Cry Engine 3
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UDK Populate. Object placing tool
leviatan1001
1,006 views
Tool I've developed to help in the process of dressing a scene. The idea of this tool is to take the advantage of Max to place objects. By object painter script, scatter, p...
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FumeSleep. FFX Assist script
leviatan1001
77 views
Sometimes, your Fume simulations takes so long. And to get the final render, you have to be present to click 'Render'. This tool makes it for you.
Its not confortable to re...
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Ocean Rendering in Unreal - Approaches in Dx9
leviatan1001
1,066 views
Tech paper: http://davidmiranda.me/hlsl.html
More info: http://dmg3d.blogspot.com/2011/09/ocean-shader-20.html
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Skin Shader for Unreal
leviatan1001
1,522 views
For more information and losseless captures check here http://dmg3d.blogspot.com/2011/08/skin.html
Thanks to cgfeedback team for the model used.
Post process include custo...
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UDK Environment Effects: The Lighthouse (final cut)
leviatan1001
12,661 views
Personal project developed in Unreal Engine.
Special thanks to Pablo Poliakov for crab model, Javi Neiro for crab animation, Alberto Camarasa for crab setup in engine, Tob...
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UDK Environment Effects: Sea Waves
leviatan1001
7,709 views
For all the people who ask me how i did this: http://dmg3d.blogspot.com/2011/09/ocean-shader-20.html
This is an Ocean Shader Im making in UDK. Ive improved the waves using...
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UDK Environment Effects: The Lighthouse 19.10.2010 (WIP video n1)
leviatan1001
41,663 views
Early version of this new effects scene. Concept, art and technical work by David Miranda http://dmg3d.blogspot.com/
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[UDK] Oil Field 27.06.2010 (Wip video n7)
leviatan1001
12,194 views
Personal project developed in UDK http://dmg3d.blogspot.com/
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Andy McKee Rylynn Madrid 26 April 2010
leviatan1001
84 views
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