@Ravage316 That's your best logical fallacy? A game caters to a wider audience by removing it's own unique elements (Limited ammo supply, puzzles, high tension moments) and thus sells better than to the niche of "I'm okay with a little bit of difficulty in my horror. I don't need to feel like I'm...
@Ravage316 That's your best logical fallacy? A game caters to a wider audience by removing it's own unique elements (Limited ammo supply, puzzles, high tension moments) and thus sells better than to the niche of "I'm okay with a little bit of difficulty in my horror. I don't need to feel like I'm...