Uncharted 3: Drake's Deception Fan Trailer
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1 year ago
My fan trailer for Uncharted 3! This one took a lot more work than my trailer for Uncharted 2, so if you're interested in how I made this, click the description!
Music:
Two Steps From Hell - Code of Honor
Two Steps From Hell - Rocket Hammer
Two Steps From Hell - Armored Cars
Two Steps From Hell - Hara-Kiri
Two Steps From Hell - Armada
Two Steps From Hell - King's Legion (No choir)
Immediate Music - Sixty Voice Rise 1
Immediate Music - Sixty Voice Rise 2
Uncharted 3 raw logo by Josh Zachary (http://jaz350z.deviantart.c...)
This is my second game trailer that I've done all my own capture for. I used a Blackmagic Intensity Pro to capture from my PS3 via component input. I captured myself playing just about the entire game except for the last couple chapters because I didn't want to get TOO spoilery.
I played on easy because whenever you get injured the screen turns black and white with red around the borders. Obviously I captured waaaaaayy more than I used but it was still fun to do. Depending on how cool the setting I'd try to do camera moves to make things look good or have Drake walk towards the screen instead of from behind in order to get better looking shots.
I'm just about fully transitioned to Premiere Pro at this point because not having to render stuff isn't something it's easy to say no to. I edited this on CS 5.5, but hopefully CS6 is everything I hope it will be because I still hate a lot of the editing interface, missing keyboard shortcuts etc.
In the past I was reluctant to use trailer library music but decided "screw it" on this one and ended up going all library music instead of using any score from the game at all. It's hard to compete when trailer music is tailor made to fit the distinct sections that typically make up a trailer.
It's weird to say, but for this trailer I wanted to make it more "trailer-like." What I mean is that I realized that music doesn't usually transition directly from one piece to the next in most professional trailers. In most trailers each piece of music comes to a stop and is sandwiched by a bit of action or a joke. So I tried my best to break up the trailer like this and I think it made a better trailer overall. I like my Uncharted 2 trailer, but looking back on it, the music is what bothers me the most for the first two thirds.
Also for this one I decided to try and adjust the sound mix after I had finished. I never took sound mixing classes and I'm sure there are sound mixing people out there whose ears are bleeding listening to my trailer, so I apologize to them. First I separated out the dialogue, music and sound effects into different tracks. Went through, got the dialogue levels consistent, then the music, then game sound effects and finally the added trailer whooshes and hits etc.
While I edit I think I tend to mix music too low and also sound effects too low. So I did notice after doing this that my sound effects sounded better. Still, I'd be very curious to hear what it would sound like if done by someone who knows what they're doing. I did a lot of tweaking afterwards mostly around boosting the dialogue.
Thanks to Naughty Dog for creating another great game!
Music:
Two Steps From Hell - Code of Honor
Two Steps From Hell - Rocket Hammer
Two Steps From Hell - Armored Cars
Two Steps From Hell - Hara-Kiri
Two Steps From Hell - Armada
Two Steps From Hell - King's Legion (No choir)
Immediate Music - Sixty Voice Rise 1
Immediate Music - Sixty Voice Rise 2
Uncharted 3 raw logo by Josh Zachary (http://jaz350z.deviantart.c...)
This is my second game trailer that I've done all my own capture for. I used a Blackmagic Intensity Pro to capture from my PS3 via component input. I captured myself playing just about the entire game except for the last couple chapters because I didn't want to get TOO spoilery.
I played on easy because whenever you get injured the screen turns black and white with red around the borders. Obviously I captured waaaaaayy more than I used but it was still fun to do. Depending on how cool the setting I'd try to do camera moves to make things look good or have Drake walk towards the screen instead of from behind in order to get better looking shots.
I'm just about fully transitioned to Premiere Pro at this point because not having to render stuff isn't something it's easy to say no to. I edited this on CS 5.5, but hopefully CS6 is everything I hope it will be because I still hate a lot of the editing interface, missing keyboard shortcuts etc.
In the past I was reluctant to use trailer library music but decided "screw it" on this one and ended up going all library music instead of using any score from the game at all. It's hard to compete when trailer music is tailor made to fit the distinct sections that typically make up a trailer.
It's weird to say, but for this trailer I wanted to make it more "trailer-like." What I mean is that I realized that music doesn't usually transition directly from one piece to the next in most professional trailers. In most trailers each piece of music comes to a stop and is sandwiched by a bit of action or a joke. So I tried my best to break up the trailer like this and I think it made a better trailer overall. I like my Uncharted 2 trailer, but looking back on it, the music is what bothers me the most for the first two thirds.
Also for this one I decided to try and adjust the sound mix after I had finished. I never took sound mixing classes and I'm sure there are sound mixing people out there whose ears are bleeding listening to my trailer, so I apologize to them. First I separated out the dialogue, music and sound effects into different tracks. Went through, got the dialogue levels consistent, then the music, then game sound effects and finally the added trailer whooshes and hits etc.
While I edit I think I tend to mix music too low and also sound effects too low. So I did notice after doing this that my sound effects sounded better. Still, I'd be very curious to hear what it would sound like if done by someone who knows what they're doing. I did a lot of tweaking afterwards mostly around boosting the dialogue.
Thanks to Naughty Dog for creating another great game!