Uploaded videos
1-10 of 24-
XNA Post process filter ( 4 in 1 pass )
joostgroeneveld
2,153 views
A simple demonstration of the post process filter Ive made for my upcoming game.
It allows me to do full screen effects like blur, horizontal distortion, vertical disto...
-
XNA Test 15 - Simple race game engine
joostgroeneveld
2,494 views
A very very basic race game engine made in less then 4 hours. (this includes textures and models)
The cars wheels and steering wheel move corresponding to the user's act...
-
XNA Test 14 - Advanced cell shading and Ink
joostgroeneveld
10,442 views
Wrote a entire new cell and ink shader from scratch.
I wasn't satisfied with the previous one; that only provided basic cell shading by limiting the amount of color per...
-
XNA Test 13 - High polygon count and post processing
joostgroeneveld
10,448 views
High polygon count (22654 faces), high res texture data, and film post processing filter test.
High res screenshot: http://xna.blobz.net/test13.jpg
-
XNA Test 12 - DOF (depth of field) - updated
joostgroeneveld
1,098 views
Testing camera depth by rendering multiple passes with slight offsets. Prevents "bleeding" but takes loads more of your CPU/GPU. (updated the focal point and changed the nu...
-
XNA Pre-rendered shadow map
joostgroeneveld
862 views
Results of my pre-rendering shadow maps with 3Ds max tutorial:
http://ziggyware.com/readarticle.php?article_id=165
-
XNA Test 11 - shadow mapping
joostgroeneveld
4,458 views
This shows a small demo I've made with real time shadow mapping in XNA. I'm probably not going to use this in a later game.. Too much trouble, not as nice as pre-renderd sh...
-
XNA Test 10 - prerenderd shadow mapping
joostgroeneveld
2,371 views
Shadow maps put to a practical use in XNA. Still needs a lot of optimization (13 mb of texture data) but its getting somewhere.
Fullscreen 720p render can be found here:...
-
XNA Test 9 - prerenderd shadow mapping
joostgroeneveld
558 views
Testing pre-rendered high definition shadow maps to allow soft shadowing and self shadowing.
-
XNA Test 8 - cell and ink shader - with variable light
joostgroeneveld
3,808 views
And another attempt on my cell shader with ink. Updated the light to be located at variable points.
Advertisement










Play all(24)