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Capstone Project
jonjd46
87 views
Final Capstone Project
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FSN Mock Commercial
jonjd46
77 views
Students created a mock Fox Sports Network Commercial for their class project. This video was also the recipient of the 2010 AVA Awards. http://www.avaawards.com
Tell us h...
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Adam and the Chipmunks
jonjd46
152 views
Adam singing the Chipmunk song at our family picnic this past July. He did this like 7 times before he called it a day due to a lost voice.
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Using the AEC Extended Objects in 3D Max
jonjd46
10,018 views
This video tutorial focuses on how to use the AEC Extended objects in AutoDesk 3D Studio Max. The AEC Extended objects are architectural features that allow you to create w...
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Using Materials for AEC Extended Objects
jonjd46
3,381 views
This tutorial describes the process of creating materials for AEC Extended Objects in 3d Max. AEC Extended Objects include walls, doors, windows, railings, and stairs. Appl...
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Creating a gyro in 3D Max
jonjd46
1,012 views
This brief tutorial explains how to create the gyro shapes that are seen in the Rigging videos. The Gyro shape is created using basic splines and attaching the extra parts....
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Character Rigging Sequence: Part 6 of 6: The Leg Rigs and Body Rig
jonjd46
7,747 views
This tutorial focuses on creating a rigging system for a bone system of a simple 3D character. By using IK Solvers and linking systems, the legs and full body rig can be cr...
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Character Rigging Sequence: Part 5 of 6: The Shoulders, Elbows, and Knees
jonjd46
6,925 views
This tutorial focuses on creating a rigging system for a bone system of a simple 3D character. By using IK Solvers, motion controllers, and linking, the shoulder rigs, elbo...
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Character Rigging Sequence: Part 4 of 6: The Wrist and Fingers
jonjd46
13,055 views
This tutorial focuses on creating a rigging system for a bone system of a simple 3D character. By using IK Solvers and the Reaction Manager, I create a wrist rigs that cont...
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Character Rigging Sequence: Part 3 of 6: The Spinal Column 2
jonjd46
6,406 views
This tutorial focuses on creating a rigging system for a bone system of a simple 3D character. By using IK Solvers and Wire Parameters, I create a spinal rig that allows a ...
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