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Yet Another Smoke Simulation
jojodi
15 views
Domain: 64x128x64 (GPU Simulation + Offline volume rendering)
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Volume Rendering Tutorial, Part 2: Deep Shadow Mapping and Theory
jojodi
697 views
Example from the output for the test code of my volume rendering tutorial @ http://blog.brandonpelfrey.com
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Real-time GPU Fluid Simulation (Velocity-based Color)
jojodi
63 views
Real-time simulation using OpenCL. 128^3 grid size using simple vorticity confinement.
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Funky Fluid Simulation 1 (GPU Real-time)
jojodi
75 views
Chose to volume render with a "density" of dot(vel,vel) and color based on velocity. Real-time simulation and rendering on GPU using OpenCL.
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Reduced Order Modelling - Wave Equation
jojodi
29 views
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256^3 SELMA Fluid Sim
jojodi
81 views
Quadro 6000, 5 minutes to simulate.
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Realtime Simulation and Rendering of Fluid (256^3 Grid)
jojodi
2,068 views
simulation (+ vorticity confinement), and volume rendering done on GPU at interactive rates. Computed on a single Geforce 480 GTX.
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BFECC Advection of Smoke (64x128x64 Grid)
jojodi
2,473 views
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Renderer Test - High Resolution Smoke Sim
jojodi
734 views
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selma 384 bfecc desktop
jojodi
76 views
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