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Apologies for the bad camera. Something I knocked up inspired by Johnny Chung Lee's original idea in C#. The differences in mine are that I program...
250 views
A little directx 10 tech demo of a few things. Firstly inelastic collisions between the player and the falling asteroids, also the walls and floor ...
81 views
A video showing a textured, normal mapped model, lit using a simple ambient, diffuse and specular lighting model, and polished off with cel shading...
396 views