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1-10 of 38-
How we use the SpaceNavigator
JessyUV
73 views
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Stop Hiccups Forever
JessyUV
349 views
Master this technique and you won't hiccup anymore, at least more than once at a time.
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Eliminating White Fringes for Alpha Blended Textures in Unity
JessyUV
1,646 views
http://www.flamingpear.com/download.html
(Free Plugins)
Temporary annoyance:
"The 64-bit versions of our plug-ins will appear later in the summer. Right now the only w...
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Unity iOS ShaderLab - Tutorial 11 (Matrix)
JessyUV
1,398 views
Using the Matrix command to affect all the UVs of a texture property.
http://forum.unity3d.com/viewtopic.php?t=58725
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Unity iOS ShaderLab - Tutorial 10-2 (Offset)
JessyUV
796 views
Eliminating Z-Fighting using "Offset" in ShaderLab.
http://forum.unity3d.com/viewtopic.php?t=58725
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Unity iOS ShaderLab - Tutorial 10-1 (Z-Fighting)
JessyUV
1,144 views
Description of Z-Fighting and how to mitigate its effects using translation.
http://forum.unity3d.com/viewtopic.php?t=58725
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Unity iOS ShaderLab - Tutorial 9 (ZTest)
JessyUV
812 views
Explaining depth testing options using the ZTest command.
http://forum.unity3d.com/viewtopic.php?t=58725
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Unity iOS ShaderLab - Tutorial 8-7 (ColorMaterial)
JessyUV
857 views
An explanation of what ColorMaterial can be used for in a shader.
http://forum.unity3d.com/viewtopic.php?t=58725
IMPORTANT! As of Unity 3 Beta 6, several of the mode...
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Unity iOS ShaderLab - Tutorial 8-6 (Lighting)
JessyUV
713 views
Putting all the lighting together.
http://forum.unity3d.com/viewtopic.php?t=58725
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Unity iOS ShaderLab - Tutorial 8-5 (SeparateSpecular)
JessyUV
581 views
WARNING!
This is useless on iOS! I'm just teaching you about it because I see it in so many shaders that people write for iOS devices, and to this point, it has not been...
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