Uploaded videos
1-10 of 31-
Particle System & Deferred rendering in XNA
jeppen82DK
1,964 views
Shows my latest particle system together with my deferred renderer.
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Cubism
jeppen82DK
1,072 views
http://marketplace.xbox.com/en-US/games/media/66acd000-77fe-1000-9115-d802585503e4/
Cubism takes the puzzle genre to a new dimension.
Solve exciting and fun cube puzzles...
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XNA point lights on a terrain with shadows
jeppen82DK
2,151 views
This video shows point lights with shadows on a terrain rendered in realtime. There is also shadows from the directional light source (the "sun"). The engine supports unlim...
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100 Point lights in XNA; deferred shading
jeppen82DK
2,532 views
This is my first attempt at deferred shading in xna. The video shows 100 point lights lighting up 100 spheres and a textured ground plane in realtime. The three textures sh...
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2D physics in XNA
jeppen82DK
792 views
This is a physics engine I am working on in XNA. Have just added particles, they act like sand right now, but will implement proper liquid responses soon. This video shows ...
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XNA Terrain with water
jeppen82DK
1,520 views
This is my first try at a terrain system in xna plus a water shader. The terrain uses a quadtree approach to speed up rendering. The terrain shown here is 2048x2048 in size...
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Terrain system in XNA
jeppen82DK
1,089 views
This is my first try at a terrain system in xna. It uses a quadtree approach to speed up rendering. The terrain shown here is 2048x2048 in size. The entire terrain is rende...
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Mini golf game for XBox 360
jeppen82DK
268 views
This video of my mini golf game shows the new lightning effects I have put into it.
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X-box Mini Golf game
jeppen82DK
412 views
This is video of a mini golf game that I am developing for the xbox using xna and c#. This video shows me playing a course created with the in-game course editor; see my ot...
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X-box Mini Golf game editor
jeppen82DK
399 views
This is video of a mini golf game that I am developing for the xbox using xna and c#. The video shows the build-in game editor, shows the editor gui, node placement of trac...
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