Uploaded videos
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GraphicsEngine
jbiller
46 views
Another version of my graphics engine. Cleaned up for display purposes.
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Lighting + Motion Blur
jbiller
158 views
This is a combination of my lighting and motion blur shader, with a capped velocity (CPU side, not built into the shader). Instead of lighting each pixel sampled for blurr...
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Motion Blur
jbiller
225 views
This is an attempt to fake motion blur on for a 2D texture rendered on a 3D quad. What I do is sample the diffuse texture (in this case, Ryu from Street Fighter) at pixels...
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Lighting
jbiller
142 views
This a short video demonstrating 3D lighting on a 2D surface. I load a texture, then generate a 3D quad for that texture to be mapped to based on the size of the texture (...
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Animated Model
jbiller
27 views
I modeled and animated this character using 3DS Max.
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Revolver
jbiller
40 views
Senior year game at DigiPen. Responsible for the graphics engine, which includes various forms of pixel/vertex shaders (such as fresnel and phong shaders) and point sprites.
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Anim
jbiller
71 views
This project loads up the walking animation model that was provided by DigiPen. The model is loaded first by creating a mesh heirarchy with D3DXLoadMeshHierarchyFromX into...
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HOM.wmv
jbiller
65 views
Using OpenGL to render bitmaps, I implemented a Hierarchical Occlusion Map. I used OpenGL solely to render objects into frame buffers for use later in coverage and depth t...
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CS380 Project - Wind Simulation Using a 3D Flow Map
jbiller
1,929 views
Along with teammate Paul Ewers, created a solution for simulating wind flow through a 3D environment using a three dimensional array. I was in charge of implementing the r...
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ReflectionMapping
jbiller
114 views
Showing off polygon rasterization, and reflection mapping
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