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1 month ago
Tomb Raider Level Editor - WIP 1
Level Editor with preview of a level made by Juanchi.
A lot of major update and changes - in fact too many to mention.
Simple Drag and Drop item ...
shabtronic • 404 views
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1 month ago
Ray Marching
XNA 4.0, C#, HLSL
The plane and object are defined in the fragment shader. The rendering is also done in the fragment shader by marching rays to t...
23 views
jazzm917
uploaded
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1 month ago
Marching Cubes
Marching Cube Test. XNA 4.0, C#, HLSL.
The sphere is defined in a scalar filed, while the marching cubes algorithm extracts polygonal surfaces fro...
7 views
jazzm917
uploaded
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1 month ago
2D Metaballs
OpenGL, ANSI C, GLSL
This projects renders 2D metaballs implemented in the fragment shader. The CPU handles the movement of each ball.The implemen...
11 views
jazzm917
uploaded
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1 month ago
Procedural Planet
ANSI C, OpenGL ES 2.0, GLSL
The planet is rendered as a transformed cube to sphere. This is to allow tessellation using a quad-tree structure late...
32 views
jazzm917
uploaded
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2 months ago
[iPhone] Dream3dEngine for iphone 3d engine : 3D World Terrain
20111005 - iPhone app 3D World Terrain:
完成基礎3D無接縫地形技術,整個場景用了2百萬面組成,
動態計算鏡頭內的地表,只擷取顯示約3000多面,
所以整體順暢度佳,材質使用5張。
參考作者FB網站:
TheDream3dEngine • 53 views
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2 months ago
Bow Shock - atmosphere & space flight
Link to my blog: http://www.gamedev.net/blog...
Progress video of my upcoming game Bow shock.
Added ship controls in at...
asilviu2008 • 4,241 views
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3 months ago
[XNA] Meteor Engine - SSAO
My take on screen-space ambient occlusion, based on this GameDev article:
ZeroDominance • 150 views
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7 months ago
My first implementation of Light Propagation Volumes
Crytekの文献 "Light Propagation Volumes in CryEngine 3" に記載された,間接照明のリアルタイム表現手法のテスト実装です
.シーン全体を覆うボリュームテクスチャ上で,球面調和関数で近 似した放射輝度の伝播を計算します. [開発言語]
C/C++, O...
mnaasyaaysaanm • 248 views
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8 months ago
Space Engine Timelapse
Haevitetty • 2,141 views
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11 months ago
mandelbrot zoom
Made in 2002, as a test of rendering a zoom into the Mandelbrot set with motion blur. Written in C. More info here:
mari1234mari • 272 views
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11 months ago
XNA REVOLVER360 XBLIG
Revolving horizontal scrolling shooter for XboxLIVE indie games! (80MSP now!)
kuroro999 • 5,165 views
jazzm917
commented:
I get a Error:Code 4 at screen menu. Hope you can update a fix. The game looks really good.
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1 year ago
OpenGL Real-Time Procedural Planet Rendering
Real-time procedural planets implemented in C++/OpenGL with GLFW and GLee for the course Procedural Methods for Images (TNM084), fall 2010 at Linkö...
wr00m • 4,370 views
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1 year ago
Voxel Studio - A sneak peek
This is a screen capture of one small session in VoxelSudio. It shows terrain generation, how tree types can be edited and and how forests can be g...
MCeperoG • 898 views
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1 year ago
Real-time planet renderer, moon planets random variations
Procedural planet renderer I've made as a part of my office job, however the project has been closed. DirectX 9
All planets are procedurally and r...
evgenyyashin • 675 views
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1 year ago
XBLIGUK & XNAUK January 2011 Talk Update
So, thought I would put up another taster of the talk, hope it makes you want to come along :)
NemoKradXNA • 217 views
jazzm917
commented:
Another great video. Hope the talk went well and is posted.
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1 year ago
Blight - GEEX Game in a Day Entry
A video from Blight. This was my GEEX Game in a Day entry. It features an XNA-based game engine that was created in about a week. The engine uses c...
MattVitelli • 117 views
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1 year ago
Unity realtime strategy camera
AndreJeworutzki • 1,573 views
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1 year ago
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1 year ago
Slow Motion: Ring Runner's First Sage Ability
Introducing Ring Runner's first Sage Ability: Time Swell. This ability can be equipped regardless of the hull you choose to pilot. It gives Sages...
TripleBTitles • 21 views
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1 year ago
SpaceEngine 0.95 - Three Terra Moons
Procedural planets in SpaceEngine 0.95
space0engineer • 23,085 views
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1 year ago
Procedural planet demo
A demo video showing a fly over a planet generated using Perlin's simplex noise. The planet is entirely generated by the computer's graphics card u...
zerotoning • 1,174 views
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1 year ago
Procedural Planet Prototype
Procedural Planet Prototype built using C++, Ogre3D and DirectX 9. Application is multi-threaded utilising a second thread to build the planet geom...
HalseStudiosLtd • 770 views
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1 year ago
Arvoch Alliance - Definitive 3D Space Combat Simulation
Official Website: http://www.starwraith.com/a...
Arvoch Alliance is a mission based single player and multiplayer 3D space c...
SFSW • 33,912 views
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1 year ago
Proland - SIGGRAPH 2010 Live Real-Time Demo
This is an "old video", the one we submitted to present a live real-time demo at SIGGRAPH 2010. See http://www.siggraph.org/s20......
ebruneton • 728 views
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1 year ago
Buccaneer - Space trading game for Windows Phone 7. Work in Progress!
This version is running 'inside' the original Elite galaxy (based on the procedural galaxy generation algorithm described on Ian Bell's website) us...
VeraShackle • 321 views
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1 year ago
Kyoto - Tech Demo
Finally released a new version of the build online. You can download it here:
eddiephish • 63 views
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1 year ago
timestep.wmv
a quick video showing that tweaking Bullet Physics's step rate gets rid of the physics lag. In this video it's f(dt, substeps, tickrate) = f(dt, 12...
Beyznd • 37 views
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1 year ago
My crazy backyard squirrel
This crazy squirrel lives in my backyard and flips all over the place every day. I finally got it on camera and wanted to share. Sorry it's a bit s...
duckols • 89 views
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1 year ago
Gemini Rue - Official Trailer 2
Second Official Trailer for IGF 2010 Student Showcase Finalist GEMINI RUE by Joshua Nuernberger http://www.twitter.com/thej...
In Association wi...
TehJBurger • 38,957 views
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1 year ago
Copernicus One (Progress Video 16)
It's been a while now since the last video progress posting. Thank you to everyone who has tweeted, emailed, facebooked and commented on previous v...
duckocide • 205 views
jazzm917
commented:
looks good. I'm amazed at the atmosphere you created. lookin forward to it.
Did you design the ship models? or were they acquired?