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Refraction is fun
jasonosipa
53 views
This is what it looks like when you point a laser pointer through two panes of fogged shower doors into the shower. There is no water running, and I'm holding it as still...
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Grievous Costume 2011 - showing head control
jasonosipa
340 views
My General Grievous costume for Hallowe'en 2011. Made entirely from scratch. The head motion is driven by my own, so both hands are free. This shows the cape pulled up s...
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Grievous Costume 2011
jasonosipa
2,558 views
My General Grievous costume for Hallowe'en 2011. Made entirely from scratch. The head motion is driven by my own, so both hands are free.
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Stop Staring 3rd Edition : Head Turntable
jasonosipa
1,717 views
Just showing the 3rd Edition shaders and map blending in action
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Bart Instructions
jasonosipa
522 views
This is a little video that walks you through the process of getting on Bart, how ticketing works, and "video directions" to your hotel! Made for family. Love you all and...
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The Godfather Game : Procedural Awareness
jasonosipa
868 views
When I was part of EA's World Wide Visualization Group, I developed the idea of "Procedural Awareness". It was a system by which emulation of emotions and interests were p...
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How not to be Dead
jasonosipa
2,595 views
A video I use when lecturing on keeping background characters alive. Nothing technical gets discussed, it is just a video with some examples in motion of a few old concept...
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Normal Map Photography
jasonosipa
547 views
In late 2005, I found a really cool tutorial online (google "zarria normal map photography") and followed it, this is the result. Basically, you take pictures with light c...
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Actionman : Gangrene Head Turntable
jasonosipa
1,395 views
A few years ago (2005) I did a couple of head models and face rigs for ReelFX, this was one of them. I'll do little "animated" turntables like these as well as static ones...
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Mova is a super cool capture technology
jasonosipa
6,187 views
At GDC 2008, I spoke with them and they let me see/use some raw data capture. This is a before(left)/after(right) of what I was able to re-inject into their scene using on...
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