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Trigger Happy Achievements
infinitemonkey3
17 views
Difficulty balancing system proposed as a part of a graduate game design capstone at RIT.
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Gray and Grey Social Simulator
infinitemonkey3
60 views
Demo of a social simulation tool that allows agents to change their values over time in reaction to their environment.
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Shrink Animation
infinitemonkey3
73 views
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AR1
infinitemonkey3
46 views
Animation and marker tracking in OGRE with ARToolkit.
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GridStatusChainRule: Density Status
infinitemonkey3
261 views
Colors the frames (only my own in the video) based on how many people are within one chain heal jump of them.
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Tomb Walkthrough Painted
infinitemonkey3
32 views
The finished version.
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Tomb Walkthrough (Unpainted)
infinitemonkey3
28 views
The full tomb in its first form. Behold the majesty.
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Tomb Walkthrough (Sample)
infinitemonkey3
143 views
Sample tomb walkthrough. Pretty basic textures and models here. Most of the models will end up being very simple, but the textures (for wall paintings, coffin decoration, e...
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Mario - (How Could You) - Infinitemonkey Remix 2
infinitemonkey3
617 views
Song By: Mario
Lipsyncing By: A9, KillaP
Editing By: infinitemonkey
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Mario - (How Could You) - Infinitemonkey Remix 1
infinitemonkey3
2,493 views
Song by Mario.
Lipsyncing by MastaP, A9.
Editing by Infinitemonkey
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