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Preview - Mastering the Art of ICE Volume II: Lagoa Multiphysics
i3dtutorials
2,527 views
This is a preview video for our new Autodesk Softimage Lagoa Multiphysics training product, "Mastering the Art of ICE Volume II: Lagoa Multiphysics".
Please visit our site...
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Lagoa ICE Training Teaser
i3dtutorials
1,786 views
This is a teaser video for our new Softimage Lagoa ICE training product coming soon.
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Texture Modeling for Games with 3dsMax 2011
i3dtutorials
2,585 views
Texture modeling is the process of creating 3D geometry based on real world photographs as reference. Unlike more generalized modeling methods, where an artist examines pho...
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Sculpting in ZBrush for Games
i3dtutorials
2,417 views
Learn how to sculpt environment assets in ZBrush for games. In this particular video, taken from "Next-Gen Game Development with Unity3D Volume II: Softimage and ZBrush Pro...
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06 FPS Development Part 01
i3dtutorials
524 views
Now things are getting interesting! First I show you the finished product (actually the WIP so far, more development needs to be done). Then I go over a quick review of how...
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05 Level Design
i3dtutorials
1,389 views
In this video I take all the work I made and pipe it into the Unity game engine. I setup the scene for the game environment and then comes the fun part of level design (in ...
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04 Zombie Animation
i3dtutorials
391 views
In this video I show some character work I'm doing for fun. I'm working in this video on the character's rigging and animation (mostly animation here). The character was mo...
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03 M4A1
i3dtutorials
385 views
This video was pretty fun to make. Here I show some cool stuff; working on an M4A1 assault rifle! I hope you enjoy looking at some of the work I did on this one. I was most...
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02 Environment Design
i3dtutorials
568 views
I start in 3dsMax, creating some previz environment concepting. At this stage, all I'm concerned with is getting a feel for the space and size of things. I collect tons of ...
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01 Planning a Game
i3dtutorials
666 views
Planning is vital to successful game development, without proper planning, there is no game. This stage usually takes a long time, depending on the game, can take months or...
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