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VFX Test 2 - Dwarven Artillery
gstv87
43 views
Dwarven heavy cannon, custom-made, after the mechanic golem, wild hog cannon and swoop cannon.
another all-in...
modelling + animation + motion mixing + VFX + sprites + sne...
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VFX Test
gstv87
83 views
Xref character + layered animation + VFX post-production.
no big deal really...
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Character Tech Test 8 - Multi-framework animation
gstv87
870 views
A look at the results of animation conversion, animation layering, distributed rendering, non-linear edition, and media conversion.
Song: Wild Flowers by Ramar
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Test 7 - Non-linear composition and mixing
gstv87
159 views
some exclusively-made shots for the guys at Czechgamers.net
check out the final trailer and their server, launching 2/12/2011
http://l2.czechgamers.net/page.php?id=1
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Character Tech Test 6: Cavalry
gstv87
294 views
an 'improved' or 'reimagined' version of cavalry for a L2 kind of scene.
I noticed the only 'cavalry' in L2 are not even horses except for the elven unicorns (fenrir, stri...
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Giran 2011 - Lineage II CG (WIP)
gstv87
1,062 views
A redesigned version of the well-known city of Giran, to a more medieval European look.
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Character Tech Test 5: Infantry
gstv87
3,143 views
some tech test with crowd and bipeds.
I still can't get a decent realistic movement, and biped and bone systems seem to have a mind of their own, but it's much better than...
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Character Tech Test 4: Lip-Sync & body animation
gstv87
470 views
keyframe animation + xref scene + mixed .XAF lipsync
the standard animation procedure starts to take shape.
the resulting .xaf mix is interchangeable between different cha...
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Character Tech Test 3
gstv87
230 views
Testing all parts together: normalized head with morph targets, layered bone animations, and xref'd scenes (head)
The head morph mix will be generic so that all expression...
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Character Tech Test 2
gstv87
351 views
testing referenced target-morphed face, with mixed xaf animation, and generic light.
I was mostly trying to figure out what the heck I was doing :P
it turned out alri...
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