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#5: The Population Tool
golaem
112 views
This tutorial explains how to use the Golaem Crowd population tool in order to place your characters easily with automatic handling of terrain height and obstacles
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Golaem Crowd Renderman Teapot Race
golaem
3,664 views
A demo video for the Siggraph Asia 2011 Renderman User Group Meeting.
The Golaem Crowd scene, including 2000 characters was rendered on the Cloud (200 nodes in 54min) with...
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#4: The NavMesh Creator Tool
golaem
242 views
This tutorial explains how to create a Navigation Mesh with the NavMesh Creator Tool, focusing on important parameters. The Golaem Crowd NavMesh is a specific internal repr...
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#3: Managing Character Rendering Types
golaem
522 views
This tutorial explains how manage character rendering types in the Golaem Crowd Asset Manager. Rendering types determine the appearance of characters by defining which asse...
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#2 : Managing Character Assets from FBX Files
golaem
407 views
This tutorial explains how to handle a FBX character geometry file and its props in the Golaem Crowd Asset Manager. It shows how to includes meshes to define asset groups. ...
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#1 : Managing Character Assets from Maya
golaem
980 views
This tutorial explains how to handle a Maya character geometry and its props in the Golaem Crowd Asset Manager. It shows how to includes meshes to define asset groups and e...
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Populating Stadium with Golaem Crowd
golaem
3,510 views
This video shows an example of a stadium populated using Golaem Crowd, the crowd simulation software for Autodesk Maya
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Populating an airport hall with Golaem Crowd
golaem
6,151 views
A showcase video to demonstrate the use of Golaem Crowd with Chaos Group V-Ray in order to populate an airport hall
Learn more on http://golaem.com/crowd
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The Golaem Project
golaem
18,247 views
Golaem and Mikros Image present: The Golaem Project
Discover how Golaem Crowd characters invade Mikros Image VFX studio and how you could use them in Autodesk® Maya® to ea...
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#5 : Using Locomotion
golaem
1,283 views
This tutorial explains how to use locomotion in order to adapt characters motion to their speed
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