Uploaded videos
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Game Character Physics Animation 11 - BVH Importer & Locomotion Agility Demo
futt75
275 views
See other videos in the series here: http://www.youtube.com/playlist?list=PLDAF4184D10854178
The 1st half of the video shows the BVH importer for the character animation...
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(Updated) Game Character Physics Animation 10 - Mocap Import & Gait Transition
futt75
270 views
See other videos in the series here: http://www.youtube.com/playlist?list=PLDAF4184D10854178
Decided to upload a new video after fixing a few important issues.
The system...
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Game Character Physics Animation 9 - Head Turning, Impedance Control Handle Viz
futt75
544 views
See other videos in the series here: http://www.youtube.com/playlist?list=PLDAF4184D10854178
Added head turning based on movement directions.
The later part of the vi...
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Game Character Physics Animation 8 - Skinned Character Retargetting
futt75
301 views
See other videos in the series here: http://www.youtube.com/playlist?list=PLDAF4184D10854178
The skinned character is the "Shaolin" model by Mutte (http://www.blendswap....
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Realistic Modeling of Bird Flight Animations
futt75
250 views
Video shown at the SIGGRAPH 2003 presentation for the paper Realistic Modeling of Bird Flight Animations.
http://grail.cs.washington.edu/projects/flight/wu2003realistic....
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Game Character Physics Animation 7 - Running
futt75
439 views
See other videos in the series here: http://www.youtube.com/playlist?list=PLDAF4184D10854178
Analog gamepad control of running and walking.
Based on a modified versio...
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Game Character Physics Animation 6 - Crouch Walking
futt75
369 views
See other videos in the series here: http://www.youtube.com/playlist?list=PLDAF4184D10854178
Analog gamepad control of movement and crouching.
Based on a modified ver...
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Game Character Physics Animation 5 - Gamepad Control
futt75
766 views
See other videos in the series here: http://www.youtube.com/playlist?list=PLDAF4184D10854178
Analog movement control with a gamepad. Left stick: forward/backward/strafin...
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Game Character Physics Animation 4 - Extended Knees
futt75
228 views
The hip is positioned such that the knees are fully extended more of the time (compared to the crouch walk in http://www.youtube.com/watch?v=zVoDZxYL73w ). Real humans pref...
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Game Character Physics Animation 3 - Foot Collision Avoidance
futt75
604 views
Closed-form solutions for foot movement paths that avoid foot collisions and tangled legs. Without collision avoidance, collisions between legs need to be disabled (http://...
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